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Total Darkness 4

   (18 reviews)
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About This File

An attempt to make an extremley linear map as interesting as possible by creating atmosphere and attempting to have intense battles.


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Guest

Unknown date

  
Not the best of the series, the music being midi sounded like it was supposed to be atmosphereic music. Which imo sound horrible in doom maps. 3/5

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Guest

Unknown date

  
hi

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Guest

Unknown date

  
The design is really dull and linear. Nearly only corridors with monsters. But the difficulty and ammo was quite well balanced and the action was fun for me. The dark atmosphere was good and it looks pretty good. 3/5 - Damned

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Guest

Unknown date

  
Haven't finished it yet, but my first impression: very good design! I don't care about the linearity. It is a bit hard on skill 1, but there are so many different rooms, colors and it just makes fun to play. 4/5!

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Guest

Unknown date

  
Uck, extreme linearity is right, rather boring. difficult to dodge due to cramp quarters. and that helicopter area, I never set it off so I accidentally fell into the cyberdemon hole. and then said, screw that, I'm not going through this map again. Also HeXen(I think I heard that in HeXen) music in doom doesn't flow to well. you earned a 2/5. Its not awful, but its a subpar map at best. but hey, that's just my view.

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Doomkid

Unknown date

  
EvilHomerDoomer is/was a badass. Boring map, but it deserves at least 3 stars.

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Guest

Unknown date

  
Definitely no ammo problems, unlike what the /newstuff review suggested. Very linear, very boring, quite easy. The map does have some nice visuals, so if the author would just try making something that resembles an actual map and not a monster-filled corridor, it could be much better. 2/5 - Belial

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Guest

Unknown date

  
Whoever voted zero, should really tell the author why he did so. I found it to be alright. But the author really need to learn to move away from the linearity, this is linear to the extreme. The design was pretty nice though, and it wasn't as narrow as previous releases, and more ammo. 3/5 Kristus

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Guest

Unknown date

  
Not a deathmatch map. Really, SP skulltag maps should go in levels/doom2/Ports/ rather than deathmatch/skulltag/ .

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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