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Total Darkness 4

   (18 reviews)
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2 Screenshots

About This File

An attempt to make an extremley linear map as interesting as possible by creating atmosphere and attempting to have intense battles.


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Guest

Unknown date

  
Not the best of the series, the music being midi sounded like it was supposed to be atmosphereic music. Which imo sound horrible in doom maps. 3/5

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Guest

Unknown date

  
hi

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Guest

Unknown date

  
The design is really dull and linear. Nearly only corridors with monsters. But the difficulty and ammo was quite well balanced and the action was fun for me. The dark atmosphere was good and it looks pretty good. 3/5 - Damned

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Guest

Unknown date

  
Haven't finished it yet, but my first impression: very good design! I don't care about the linearity. It is a bit hard on skill 1, but there are so many different rooms, colors and it just makes fun to play. 4/5!

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Guest

Unknown date

  
Uck, extreme linearity is right, rather boring. difficult to dodge due to cramp quarters. and that helicopter area, I never set it off so I accidentally fell into the cyberdemon hole. and then said, screw that, I'm not going through this map again. Also HeXen(I think I heard that in HeXen) music in doom doesn't flow to well. you earned a 2/5. Its not awful, but its a subpar map at best. but hey, that's just my view.

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Doomkid

Unknown date

  
EvilHomerDoomer is/was a badass. Boring map, but it deserves at least 3 stars.

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Guest

Unknown date

  
Definitely no ammo problems, unlike what the /newstuff review suggested. Very linear, very boring, quite easy. The map does have some nice visuals, so if the author would just try making something that resembles an actual map and not a monster-filled corridor, it could be much better. 2/5 - Belial

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Guest

Unknown date

  
Whoever voted zero, should really tell the author why he did so. I found it to be alright. But the author really need to learn to move away from the linearity, this is linear to the extreme. The design was pretty nice though, and it wasn't as narrow as previous releases, and more ammo. 3/5 Kristus

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Guest

Unknown date

  
Not a deathmatch map. Really, SP skulltag maps should go in levels/doom2/Ports/ rather than deathmatch/skulltag/ .

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  • File Reviews

    • By Chipchase · Posted
      Absolutely ludicrous, Now I need a new keyboard. Technically as bad as a wad can be, surely deliberate. I like to check out low-rated wads, so it's a pity that some clowns gave this  (and other bad ones) 5 stars, because averaged with correct low scores they end up with a middling rating and can be missed.
    • By Chipchase · Posted
      Would not play with PRBoom, with errors about missing files : FluidR3_GM.sf2 and STARTAN2.  These were not provided in the zip file.    
    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
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