Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Total Darkness 4

   (18 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

An attempt to make an extremley linear map as interesting as possible by creating atmosphere and attempting to have intense battles.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Not the best of the series, the music being midi sounded like it was supposed to be atmosphereic music. Which imo sound horrible in doom maps. 3/5

Share this review


Link to review
Guest

Unknown date

  
hi

Share this review


Link to review
Guest

Unknown date

  
The design is really dull and linear. Nearly only corridors with monsters. But the difficulty and ammo was quite well balanced and the action was fun for me. The dark atmosphere was good and it looks pretty good. 3/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
Haven't finished it yet, but my first impression: very good design! I don't care about the linearity. It is a bit hard on skill 1, but there are so many different rooms, colors and it just makes fun to play. 4/5!

Share this review


Link to review
Guest

Unknown date

  
Uck, extreme linearity is right, rather boring. difficult to dodge due to cramp quarters. and that helicopter area, I never set it off so I accidentally fell into the cyberdemon hole. and then said, screw that, I'm not going through this map again. Also HeXen(I think I heard that in HeXen) music in doom doesn't flow to well. you earned a 2/5. Its not awful, but its a subpar map at best. but hey, that's just my view.

Share this review


Link to review
Doomkid

Unknown date

  
EvilHomerDoomer is/was a badass. Boring map, but it deserves at least 3 stars.

Share this review


Link to review
Guest

Unknown date

  
Definitely no ammo problems, unlike what the /newstuff review suggested. Very linear, very boring, quite easy. The map does have some nice visuals, so if the author would just try making something that resembles an actual map and not a monster-filled corridor, it could be much better. 2/5 - Belial

Share this review


Link to review
Guest

Unknown date

  
Whoever voted zero, should really tell the author why he did so. I found it to be alright. But the author really need to learn to move away from the linearity, this is linear to the extreme. The design was pretty nice though, and it wasn't as narrow as previous releases, and more ammo. 3/5 Kristus

Share this review


Link to review
Guest

Unknown date

  
Not a deathmatch map. Really, SP skulltag maps should go in levels/doom2/Ports/ rather than deathmatch/skulltag/ .

Share this review


Link to review
  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
×