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Ni'mRoD - Project Doom

   (19 reviews)
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5 Screenshots

About This File

A skulltag modification bringing new weapons skins and maps to the scene.


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Doomkid

  
Unique and fun even today.

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Guest

Unknown date

  
This could be the start of a beautiful (albeit bloody) map designer's expertise.

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Guest

Unknown date

  
Awesome. Will be the wad of chocie for deathmatchers for years to come. Love the detail and the amount of polish the authors have used in both gameplay and visuals. An easy 5/5 -evilhomerdoomer

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Unknown date

  
Some of the most fun I've ever had playing MP. I played so much of this on Skulltag .96c, I wish someone would host it again :(

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Guest

Unknown date

  
^ Amen to that! I have some really fond memories of this great mapset.

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Unknown date

  
good wad ol'chap very good ol'bean

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Unknown date

  
This wins. 5/5. -TheDarkArchon

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Unknown date

  
THIS IS YA RLY! T3l-l CHAMP!

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Unknown date

  
You win it -RandomMarine

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Unknown date

  
best nimrod shit ever. the rest is shit.

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Unknown date

  
Played this in FNF and it's REALLY fun. The music fits in well and everything just seems to flow together. instant 5. ~tawm

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Unknown date

  
ok is nice 5/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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