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DEATH TORMENTION 3

   (49 reviews)
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About This File

Death Tormention 3, complete Episode 4 replacement for Ultimate Doom. If you thought the original Death Tormention episodes were hard, well think again!. DT3 takes Ultimate Dooming to an all new level when it comes to challenge, architecture and gameplay. Bought to you by Paul Corfiatis (Ulverstone, Tasmania) and Kristian Aro (Helsinki, Finland).

Your mission is to escape from hell, and board a spaceship to destroy some big Spiders. Getting past Carmen is simple, but getting through the body of Satan is alot more demanding. The further you go, the darker it gets in DT3 until you end up in Space. But will you be lost in Space when you get up there??

You now have everything to worry about because you are gonna get ya bitchy arse ripped to shreds for all time in DT3 complete with huge levels, evil architecture, darkness and virtually no computer technology. At least there is some electricity to keep indoor areas dimly lit.


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NuMetalManiak

  

this is a generally interesting mapset that you can see all the tropes both Paul and Kristian usually do. good for those who want the generally decent E4 replacement. E4M5 is the big one, but the other maps in this wad aren't bad. would've loved to get more use out of the hell knight spectre though.

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Guest

  
Right up there with Draft Excluder for best E4 wad.

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Unknown date

  
The best DT episode, even with E4 feel compromised by different textures toward the end. Still great architecture, lots of fun, and big levels make this an absolute no-miss! 5/5

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Unknown date

  
Without any question, the best E4 replacement I've ever played. The theme didn't get boring, the maps took a long while to finish (E4M5 was a favorite), the secret level(s) were pretty cool and the boss map was original, creepy and very very hard. I wish there was a DT4, can't get enough of PC and Kristian 's wads! 5/5 - Moti

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Unknown date

  
Very good and very cool.

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Unknown date

  
Excellent maps. Particularly levels 3 and 5, with the difficulty level near perfect and the gameplay even better. Many thanks for your hard work.

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Unknown date

  
It took me 8 minutes to complete e4m1, 10 minutes to complete e4m2, 18 mins to complete e4m3, 22 mins to complete e4m4, 40 mins to complete e4m5, 20 mins to complete e4m6, 20 mis to complete e4m7 and 15 mins to complete e4m8 with savegames. IT would be fun to see these being played at for example compet-n or something. The maps were so much fun and pretty challeinging as well. 5 stars

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Unknown date

  
Pretty fun. I liked the overall level design. I didn't like how dark the last level was though. 4/5

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Unknown date

  
One of the best UD episodes ever. Certainly the best of the DT series (sad this is the last one) and the best E4 replacements out there. The levels are medium to huge (mostly large to huge) is size, look awesome (the use of Doom2 textures occasionally in a UD wad is a good idea) and are a good challenge but lots of fun. This really could be commercial quality. 5 stars in every department, so go play it!!!!!!

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Unknown date

  
An ABSOLUTE MASTERPIECE of a wad, this and P:AR are IMO the 2 best Doom I/UDoom episodes of all time. Clearly what E4 itself should have been - I'm not saying that E4 sucked or anything - but these levels (and in fact most of the DT series but this one in particular) - put the originals to shame! Instant 5/5, and too bad there will never be (or at least isn't planned to be) a DT IV!

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Unknown date

  
Legendary! Death Tormention 3 far exceeds the quality of it's predecessors. you can tell a lot of work went in to this. E2M6 is quite possibly my new all-time favorite map. The twin Cyberdemons are how boss battles should be, and the detail is beautiful in this map. Kristian Aro did an incredible job. Paul Corfiatis made the mistake of placing bosses in cramped spaces several times, but his maps were also epic. This pack is definitely in my top 5. 5/5

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Unknown date

  
Bugs (?) on first level. I got the machine gun, but no further progress. Otherwise - it seems pretty damn average of what i'd seen.

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Unknown date

  
so far ive played 1 level but it was awesome. could have fooled me for a commercial add-on. 5/5

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Unknown date

  
Yeah this is the stuff that keeps me interested in Doom. Great work Paul, again. I've read you're planning on getting a life and if you do, please continue to include Doom in that life ;) Azriel

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Unknown date

  
Something coming from Paul and Christian is always legendary!!! I played both of the previous episodes, and they were simply awesome. So, this one must be of the same quality, as usual. 5/5 to be sure to don't miss it! - Jive

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Unknown date

  
I've only played until the beginning of the third level, but five stars so far; the first two levels at least are tough but fair. On a tangent, I've always felt a vague unease whilst chainsawing the flying skulls, because they aren't made of meat. You can't lacerate bone. Wouldn't the chainsaw just slide off? Or shatter them?

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Unknown date

  
This is what E4 should have been. Fantastic Job. 5/5 TheDarkArchon

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Unknown date

  
Some of the greatest E4 style levels ever made.

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Unknown date

  
5 out of fuckin 5

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Unknown date

  
I simply love those wild easter eggs in Doom WADs. Now who the hell is Carmen? Let me guess: an ex-girlfriend you hate?! Same old story.. ;)

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Unknown date

  
The red key trap on map01 was rather uninteresting I didn't bothered with those two barons at all.couldn't find any secrets on map01 yet.I kept runnin out of ammo on map02, maybe its just me I don't know.The looks of the maps where pretty good I has an nice layout plenty of detail 4/5 stars.

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Unknown date

  
Legendary wad. 5 Stars

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Unknown date

  
Good maps, but almost impossible to play from a pistol start.

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Unknown date

  
I love it. Maybe the E4M8 has some gameplay issues, but still the best ultimate doom episode I have ever played. 5/5 - Damned

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Unknown date

  
Brillant E4 replacement. 4.5/5

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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