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DEATH TORMENTION 3

   (49 reviews)
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Death Tormention 3, complete Episode 4 replacement for Ultimate Doom. If you thought the original Death Tormention episodes were hard, well think again!. DT3 takes Ultimate Dooming to an all new level when it comes to challenge, architecture and gameplay. Bought to you by Paul Corfiatis (Ulverstone, Tasmania) and Kristian Aro (Helsinki, Finland).

Your mission is to escape from hell, and board a spaceship to destroy some big Spiders. Getting past Carmen is simple, but getting through the body of Satan is alot more demanding. The further you go, the darker it gets in DT3 until you end up in Space. But will you be lost in Space when you get up there??

You now have everything to worry about because you are gonna get ya bitchy arse ripped to shreds for all time in DT3 complete with huge levels, evil architecture, darkness and virtually no computer technology. At least there is some electricity to keep indoor areas dimly lit.


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Overall level quality is superb, I would say these maps are better than WOS (on average) and better than Paul's and Kristian's maps made for 2002ADO. I don't really get those E4M8 complaints, it's one of the best Ultimate Doom boss maps. Anyway, levels 4,5,6 rule. For some odd reason, on PrBoom (+) there are no intermission screens and there are plenty of misaligned textures (!) non existent in ZDoom... 5/5 stars, vdgg

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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