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ic2005

   (52 reviews)
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The likely final map in the ic200x series. A huge sprawling techbase with textures from a variety of sources.


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JudgeDeadd

  

An excellent map with utterly gorgeous visuals and well-designed, steadily escalating challenges. The design is highly nonlinear and interconnected.

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Bryan T

  
A little confusing but fun regardless.

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paymentplan

  
Phew, an exhausting but incredibly enjoyable venture. A great sense of pacing, both in weapon progression and encounter difficulty. Awesome use of custom textures, too. The map is definitely gorgeous. The final encounter before the exit was a bit anticlimactic. Would not have been disappointed if the exit was in the top of the red reactor thing towards the end. Climbing up through that room is definitely the high-point of the wad.

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Guest

  
A treatise on the greatness of DOOM

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Guest

Unknown date

  
Looks nice but gameplay lacks originality, it gets very repetitive really fast, and I don't think using a fixed set of monsters for each part of the map was such a good idea. Impressive design but again I think it lacks larger open areas like those found in Vrack2b. 4/5 - Belial

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Guest

Unknown date

  
Awesome architecture and a really impressive bag of Boom tricks. Gameplay starts out nice at first but gets repetitive and cheaper due to the number of monsters and them being always the same. Other than that, this wad is highly recommended :). 4 Stars. -Dani.

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Guest

Unknown date

  
The best in the series, just awesome, a clean 5/5, huge, beautiful, playable, tight, exciting, wow, if only my mapping skills were 1/3 as good...

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Guest

Unknown date

  
This is a large map with lots of enemies. It's a big facility with tech stuff and cargo stores. Like its predecessor (ic2004.wad) it has some ZDoom features that are used in a reasonable way, without changing the DoomII feeling too much. Gameplay is great and challenging with an emphasize on the rocket launcher (at least in my game, but maybe that's only because I like rockets so much ;-) Definitely worth a download. 4.5/5 -Milian

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Guest

Unknown date

  
This is an excellent, underrated map. It's loads of fun to play in coop. You can get lost in the level since it's so huge.

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Guest

Unknown date

  
Quite awesome for the most part, but after a while it starts to get quite repetive. Still, "I'll be generous and give you..." a 4/5. -Tango

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Guest

Unknown date

  
Amazing visuals. It seemed to flow well at first, but then it slowed down and included too much backtracking and switchhunting for my tastes. The word "generic" comes to mind when describing the gameplay - it's well balanced in health/ammo, and the fights themselves are alright, but nothing is really original or memorable. Worth a play for just about anyone (and be sure to check out the reactor room even if you dislike the gameplay before that point). 4/5

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Guest

Unknown date

  
Once again you have made me happy. This map is just damn good. Looks awsome (must have taken forever) and plays ok too. The new textures are everywhere and rule like the last one but better yet. 4/25/07

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Guest

Unknown date

  
You can't go wrong with this one. 5/5

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Guest

Unknown date

  
This map is very unique. It has sort of a different layout unlike any I've seen before. It uses a song from Quake 2 and Quake textures, which mixed surprisingly well with the stock DOOM textures. The map's got some cool twists and turns and features some impressive advanced engine tricks. The difficulty is average. I give it 4.7/5 stars and recommend it for play.

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Memfis

Unknown date

  
Very "meh" gameplay and the level is quite long. These two things combined didn't leave a good impression on me. The visuals are nice I guess, although they're high quality rather than imaginative. Not a great map but a least the reactor area is cool. Too bad it is followed by a boring timed battle, the map should just end in the reactor.

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Guest

Unknown date

  
wow....awsome architecture, weapon and monster placement and one hell of a good time. keep up the good work. hope to see more. 5/5 P@R@DOX

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Guest

Unknown date

  
Excellent wad! Great gameplay and pleasent, clean aesthetics. Highly recomended. -N

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Guest

Unknown date

  
Mucho excellente. This is a map that combines freedom of space with good gameplay and very good architecture. 5/5 - Kirby

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Guest

Unknown date

  
This is one map you don't want to miss.

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Guest

Unknown date

  
Besides one part where I spent about 15 minutes wandering after I missed a switch, thjis may have been one of the best single-map wads I've ever played. 5/5

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Guest

Unknown date

  
Superb map. Best of the ic series so far. Very tight gameplay, coherent design and moody ambience.

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Guest

Unknown date

  
In light of its high placement in the 13th Cacowards, I've had another go (I'm the reviewer who uses "magistical" above). The level is still very attractive, with the ne plus ultra of reactor cores, and the gameplay is tough but fair. It has a few problems though. The sheer size is wearying. The crate maze with electrical fields that you have to switch on and off is dull, and I know precisely which switch the previous reviewer missed; the level has a diffuse start.

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Guest

Unknown date

  
Most excellent pwad: great gameplay, awesome architecture, a lot of fun. Quite surely one of the best pwads for a long time! Warning: 1) linedefs 13264 & 14694 should be one sided. 2) Not compatible with Jdoom v1.15.6 (Doomsday v1.8.6) & Doom Legacy v1.42!! 5/5 - Jive

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Unknown date

  
Quake level design seems an influence on this map, but it's not at all overindulgent. This level begins in modest extravagance and evolves into Most Excellence. (I liked the easy way out of the final fight - in the...) -JdF

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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