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Maxima

   (7 reviews)
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2 Screenshots

About This File

This is what I have been working on for the past few months on and off. I have had other issues I had to attend to. That is why this has been slow in the release process. Basically I don't expect much praise for the levels, though I myself find them to be very unique. I did remake the entire player texture including the body and head. I hope the new textures are to everyone's enjoyment. The player head in the status bar now has red John Lennon glasses on. The player body is now wearing a trenchcoat, jeans, and a cross necklace. The levels themselves are fairly unique aswell. The first level is in a cave system. The second level is in a military compound. The third level is in Hell. The fourth level is a room in which you can view the body textures in game. I really hope all of you enjoy playing this WAD as much as I enjoyed making it. Yes you CAN use the new textures, just please give credit where credit is due. I don't ask for much just mention me either in the text file or somewhere noticible.

Thanks again and enjoy.


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Guest

Unknown date

  
Short and shiteasy. Nothing special. 2/5 - Belial

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Guest

Unknown date

  
Ok.... Hell could have been better done though. For Eg in A.V.

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Guest

Unknown date

  
They are designed fairly well, but aren't really that interesting. I wouldn't say they are unique.

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Guest

Unknown date

  
MAKE A SEQUEL PLEASE IT WAS SUCH A GOOD WAD!!

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Guest

Unknown date

  
Well, it works. But it's just four generic levels with nothing to mark them from the ordinary circa 1996. And they seem very old-fashioned. The readme file isn't very impressive, either; I'm not asking for bombast, but if the author himself isn't pleased with the levels why should I be? And how can something be very unique? Something is either unique or it isn't. And since when was a cave level unique? Hey? Hey? [pause] Hey?

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Unknown date

  
original 3.8/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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