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Outer Rim

   (12 reviews)
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1 Screenshot

About This File

Just a map I did for fun.


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Guest

Unknown date

  
A very nice E2 styled map. 4/5 - Belial

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Guest

Unknown date

  
I got a nice first look at this, having a few connections, and it was a solid level. I was hurting at the end but then again I never bothered with the soulsphere secret *wink*. 4 stars because it's a good level and Ravage rocks ^_~

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Guest

Unknown date

  
This level has an unfortunate name. It puts me in mind of a toilet or an anus. But this is a great, fun map, with lots of action and a good balance of health and ammo. And it doesn't need a source port, as far as I can tell. It would have stunned them back in 1994, although it brings home one of the weaknesses of Doom 1; no double-barrelled shotgun, which means that fighting cacodemons (for example) is a bit slow and tedious. But nonetheless this is excellent stuff.

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Guest

Unknown date

  
Nice old style map, very enjoyable. 4/5

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Guest

Unknown date

  
very nice old-school level. looks good, gameplay is solid. you can get stuck at the end if you only raise the first two stairs (i did), but that's just a minor bug. worth a look to get a good ultimate doom fix. -NT

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Lightning Hunter

Unknown date

  
The design is particularly nice in this level, and it offers a good challenge on UV. The ammo balance was just about perfect - something that is rare to see. Outer Rim is well worth a play!

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Guest

Unknown date

  
A pleasant enough map. Nothing spectacular, but all very nicely done design-wise. The gameplay isn't tough at all - the start is a little hectic, but after that the player is fully in control of events.

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Guest

Unknown date

  
This is a medium-sized Doom1 map. It's looking very good, with a nice level of detailing, and the way you have to go is winding through a (oldschoolish feeling) building. The challenge isn't too hard, which is my only point of criticism. Doom1 maps tend to be a bit monotonous because of their limited monster repetoire. For example, an Archvile might have been a perfect epiphany here. 4/5 -Milian

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Guest

Unknown date

  
Great design. A must play. 5/5 Ioan.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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