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Outer Rim

   (12 reviews)
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1 Screenshot

About This File

Just a map I did for fun.


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Guest

Unknown date

  
A very nice E2 styled map. 4/5 - Belial

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Guest

Unknown date

  
I got a nice first look at this, having a few connections, and it was a solid level. I was hurting at the end but then again I never bothered with the soulsphere secret *wink*. 4 stars because it's a good level and Ravage rocks ^_~

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Guest

Unknown date

  
This level has an unfortunate name. It puts me in mind of a toilet or an anus. But this is a great, fun map, with lots of action and a good balance of health and ammo. And it doesn't need a source port, as far as I can tell. It would have stunned them back in 1994, although it brings home one of the weaknesses of Doom 1; no double-barrelled shotgun, which means that fighting cacodemons (for example) is a bit slow and tedious. But nonetheless this is excellent stuff.

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Guest

Unknown date

  
Nice old style map, very enjoyable. 4/5

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Guest

Unknown date

  
very nice old-school level. looks good, gameplay is solid. you can get stuck at the end if you only raise the first two stairs (i did), but that's just a minor bug. worth a look to get a good ultimate doom fix. -NT

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Lightning Hunter

Unknown date

  
The design is particularly nice in this level, and it offers a good challenge on UV. The ammo balance was just about perfect - something that is rare to see. Outer Rim is well worth a play!

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Guest

Unknown date

  
A pleasant enough map. Nothing spectacular, but all very nicely done design-wise. The gameplay isn't tough at all - the start is a little hectic, but after that the player is fully in control of events.

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Guest

Unknown date

  
This is a medium-sized Doom1 map. It's looking very good, with a nice level of detailing, and the way you have to go is winding through a (oldschoolish feeling) building. The challenge isn't too hard, which is my only point of criticism. Doom1 maps tend to be a bit monotonous because of their limited monster repetoire. For example, an Archvile might have been a perfect epiphany here. 4/5 -Milian

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Guest

Unknown date

  
Great design. A must play. 5/5 Ioan.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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