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Outer Rim

   (12 reviews)
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1 Screenshot

About This File

Just a map I did for fun.


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Guest

Unknown date

  
A very nice E2 styled map. 4/5 - Belial

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Guest

Unknown date

  
I got a nice first look at this, having a few connections, and it was a solid level. I was hurting at the end but then again I never bothered with the soulsphere secret *wink*. 4 stars because it's a good level and Ravage rocks ^_~

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Guest

Unknown date

  
This level has an unfortunate name. It puts me in mind of a toilet or an anus. But this is a great, fun map, with lots of action and a good balance of health and ammo. And it doesn't need a source port, as far as I can tell. It would have stunned them back in 1994, although it brings home one of the weaknesses of Doom 1; no double-barrelled shotgun, which means that fighting cacodemons (for example) is a bit slow and tedious. But nonetheless this is excellent stuff.

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Guest

Unknown date

  
Nice old style map, very enjoyable. 4/5

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Guest

Unknown date

  
very nice old-school level. looks good, gameplay is solid. you can get stuck at the end if you only raise the first two stairs (i did), but that's just a minor bug. worth a look to get a good ultimate doom fix. -NT

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Lightning Hunter

Unknown date

  
The design is particularly nice in this level, and it offers a good challenge on UV. The ammo balance was just about perfect - something that is rare to see. Outer Rim is well worth a play!

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Guest

Unknown date

  
A pleasant enough map. Nothing spectacular, but all very nicely done design-wise. The gameplay isn't tough at all - the start is a little hectic, but after that the player is fully in control of events.

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Guest

Unknown date

  
This is a medium-sized Doom1 map. It's looking very good, with a nice level of detailing, and the way you have to go is winding through a (oldschoolish feeling) building. The challenge isn't too hard, which is my only point of criticism. Doom1 maps tend to be a bit monotonous because of their limited monster repetoire. For example, an Archvile might have been a perfect epiphany here. 4/5 -Milian

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Guest

Unknown date

  
Great design. A must play. 5/5 Ioan.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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