Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Wheel of Time Doom (version 3)

   (16 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

Wheel of Time Doom (WoTDoom) is a 5 level set of levels (not including the two 'dummy' levels at map01 and map02) inspired by the Robert Jordan fantasy novels.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
It seems to work fine with Doom Legacy. Don't try using the install files; they're all messed up. Or at least I can't get them to work.

Share this review


Link to review
Guest

Unknown date

  
A very impressive albeit quirky wad. Excellent maps, sounds, graphics and dehacked work.

Share this review


Link to review
Guest

Unknown date

  
One of the coolest things ever made for Doom. It's a shame it is so short though. You owe it to yoursefl to play this.

Share this review


Link to review
Guest

Unknown date

  
Due too the many bugs that are experienced with most source ports, this wad is pretty much unplayable. The monsters resurrect themselves nonstop. the health is fucked up, and with Zdoom your character moves too fast. You put so much effort into the dehacked work and the map design that you didn't even bother with the gameplay! 1/5 -Craigs

Share this review


Link to review
Guest

Unknown date

  
that was good

Share this review


Link to review
Guest

Unknown date

  
i'm a fan of RJ, so i think this wad is interesting on that basis. as for a work of doom it is slightly above average.

Share this review


Link to review
Guest

Unknown date

  
Heh, I rememeber I have played that before reading this review. Impressive work, though a bit hard and annoying at times.

Share this review


Link to review
Guest

Unknown date

  
Loved the deh job, and for a TC made in 1996 the quality is excellent. The wall traps, evil marines (lol Scythe 2), etc. Some very unique map design and somewhat challenging gameplay. 5/5 - Belial. Craigs, learn to read man, it helps.

Share this review


Link to review
Guest

Unknown date

  
lots of complicated dehacked work with really bad levels 0/5

Share this review


Link to review
  • File Reviews

    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
×