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Fort 5: Navrat na pevnost

   (8 reviews)
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4 Screenshots

About This File

7-level mini-episode, with Quake2 themes and many new graphics. See pribeh.htm (included in the zip) for information and story (in Czech)


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mun

  

This is beautiful, but too easy when you actually play it. It so easy and so short that it will be over when you're just starting to like it.

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Guest

Unknown date

  
Amazing!

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Guest

Unknown date

  
explicit. 5/5

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Guest

Unknown date

  
Small but beautiful maps. The gameplay is quite simple.

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Unknown date

  
nice 4/5

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Unknown date

  
Well this one still delivers the sexy mapping and looks, but gameplay is way too simplistic and the maps are too short. The map transitions in the later maps seem completely unnecessary. The Q2 textures look like a gray mess. 3/5 - Belial

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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