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Fort 4: Posledni uder

   (9 reviews)
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5 Screenshots

About This File

Futuristic 9-level wad. See pribeh.htm (included in the zip) for information, illustration and story (in Czech).


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Xeotroid

  
Not bad at all, the architecture is quite nice and even though there's just a few textures in a level (mostly grey / brown), the levels don't look dull. Gameplay is fun, too (though there could be a bigger variety in monsters, it's mostly just zombies and imps). Also +1 for being Czech. Nazdar! :D

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NuMetalManiak

  
this is very fun.

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Guest

Unknown date

  
Really great@

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Guest

Unknown date

  
What an odd review. Although it is right in that the SSG is at the beginning of level two (it's to the left of the entrance to the corridor with the baron of hell). This is a set of classic-themed levels that seem older than they are, although they are fun (but short).

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Guest

Unknown date

  
Quite an adventure!

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Guest

Unknown date

  
This guy sure knows how to make his maps look awesome and seem 'realistic' without using excessive detail. The designs and texturing are great, and the gameplay... Well, this is one of the few Doom 2 wads that play great even though they don't have the SSG. Unfortunately this means the fights and monster usage are rather conservative and UDoomish. I'd say this is a must have, even though it could use some more challenging fights. 4/5 - Belial

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Unknown date

  
Good fun, and nicely designed too. I have invented a new word - "tragimonster". I used to think that money was more important than power, but it is not; or rather, they are intertwined. One without the other is useless. Hitler was never rich, but he had enormous power and influence. To the previous reviewer; there are nine levels, and the SSG is right at the beginning of level 2. Dolt.

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  • File Reviews

    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
    • By MeriMemesX · Posted
      I didn't enjoy this WAD at all but has good level design
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