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Nemisis experiment

   (44 reviews)
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3 Screenshots

About This File

Incomplete version of the origional design of


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Guest

Unknown date

  
Confusing, buggy and shit.

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Guest

Unknown date

  
Damn, that demon monster scared me! ~3/5

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Guest

Unknown date

  
i enjoyed it very much!idon'tgive a shit what anyone else thinks.NYAAAAHHHH!!! !!!so there!the bytche

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Guest

Unknown date

  
Incomplete but still rocks harder than most. Five alive.

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Guest

Unknown date

  
Pretty good stuff, especially the second map. It's a damn shame it's unfinished...

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Guest

Unknown date

  
Not really worth the download, as there are, as the author clearly states, lots of bugs and few, if not no enemies. Unless you want a project to finish and its a fairly mediocre project at that -- albeit with a few decent touches -- just move along please.

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Guest

Unknown date

  
genius!!! 5/5

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Guest

Unknown date

  
Last reviewer isn't just an asshole, he's an idiot. Study this and see how imagination trumps the mundane.

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Guest

Unknown date

  
christ. 999999/5 fuckin superb. - Xolzo

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Guest

Unknown date

  
Instant 5 stars just by looking at the screenshots and reading the description in doomworld. This is the scene I like!!! To be creative in the most original way and proove there are more ideas yet to come. To make something not intended with the doom engine!

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Guest

Unknown date

  
incredible. 5/5

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Guest

Unknown date

  
Really cool and experimental but unfinished. Would most likely get 5 if it were finished, but it's not, so 3/5.

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Guest

Unknown date

  
A remarkable feat of the imagination, tragically left unfinished.

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Guest

Unknown date

  
It's nice to see that Justin Fisher after all this time is still making maps, at least in 2005. Words cannot describe how fun this mapset was even though it is incomplete. Maybe it's the incompleteness that adds to the surreal nature of the levels... 4/5 for the lack of monsters to wit there is no real gameplay.

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Guest

Unknown date

  
A truly impressive wad for 1996, though it's tragically unfinished. The fake-3D in MAP01 is really clever, and MAP02 is one of the most unique maps I've ever played through. 5/5

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Guest

Unknown date

  
Great, but sad... only 4 stars from me... for incompleteness...

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Guest

Unknown date

  
What a tragedy!

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Guest

Unknown date

  
Very impressive. I'm suprised I never heard about this.

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Guest

Unknown date

  
Very impressive wad by the legendary Justin Fisher. The first level is a suspensful abandoned facility, while the other is an assault on logic in an Escher styled labryinth. If only he had finished what he started. You have to wonder what sort of maps he would be creating right now if he was still active in the community. *****

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Guest

Unknown date

  
This level is a fantastic visual feast, although I can understand why it was unfinished. Like a lot of experimental levels I can't see it being much fun to actually play, although as a thing to cherish and admire it's unique. The first level seems to be a concept sector-on-sector map, the second level is the meat. Would be good for Quake.

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Guest

Unknown date

  
Holy christ wagons!!!! fucking masterpiece. to bad it was never finished :( 5/5

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Guest

Unknown date

  
simply superb

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Unknown date

  
Wow, definitely a shame this wasn't finished. Sure there's no gameplay, but the construction is not to be missed. True abstract use of the Doom engine here, MAP02 is a massive mindfuck. 5/5

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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