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Nemisis experiment

   (44 reviews)
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3 Screenshots

About This File

Incomplete version of the origional design of


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Guest

Unknown date

  
Confusing, buggy and shit.

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Guest

Unknown date

  
Damn, that demon monster scared me! ~3/5

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Guest

Unknown date

  
i enjoyed it very much!idon'tgive a shit what anyone else thinks.NYAAAAHHHH!!! !!!so there!the bytche

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Guest

Unknown date

  
Incomplete but still rocks harder than most. Five alive.

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Guest

Unknown date

  
Pretty good stuff, especially the second map. It's a damn shame it's unfinished...

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Guest

Unknown date

  
Not really worth the download, as there are, as the author clearly states, lots of bugs and few, if not no enemies. Unless you want a project to finish and its a fairly mediocre project at that -- albeit with a few decent touches -- just move along please.

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Guest

Unknown date

  
genius!!! 5/5

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Guest

Unknown date

  
Last reviewer isn't just an asshole, he's an idiot. Study this and see how imagination trumps the mundane.

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Unknown date

  
christ. 999999/5 fuckin superb. - Xolzo

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Guest

Unknown date

  
Instant 5 stars just by looking at the screenshots and reading the description in doomworld. This is the scene I like!!! To be creative in the most original way and proove there are more ideas yet to come. To make something not intended with the doom engine!

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Guest

Unknown date

  
incredible. 5/5

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Guest

Unknown date

  
Really cool and experimental but unfinished. Would most likely get 5 if it were finished, but it's not, so 3/5.

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Unknown date

  
A remarkable feat of the imagination, tragically left unfinished.

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Guest

Unknown date

  
It's nice to see that Justin Fisher after all this time is still making maps, at least in 2005. Words cannot describe how fun this mapset was even though it is incomplete. Maybe it's the incompleteness that adds to the surreal nature of the levels... 4/5 for the lack of monsters to wit there is no real gameplay.

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Unknown date

  
A truly impressive wad for 1996, though it's tragically unfinished. The fake-3D in MAP01 is really clever, and MAP02 is one of the most unique maps I've ever played through. 5/5

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Unknown date

  
Great, but sad... only 4 stars from me... for incompleteness...

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Unknown date

  
What a tragedy!

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Unknown date

  
Very impressive. I'm suprised I never heard about this.

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Unknown date

  
Very impressive wad by the legendary Justin Fisher. The first level is a suspensful abandoned facility, while the other is an assault on logic in an Escher styled labryinth. If only he had finished what he started. You have to wonder what sort of maps he would be creating right now if he was still active in the community. *****

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Unknown date

  
This level is a fantastic visual feast, although I can understand why it was unfinished. Like a lot of experimental levels I can't see it being much fun to actually play, although as a thing to cherish and admire it's unique. The first level seems to be a concept sector-on-sector map, the second level is the meat. Would be good for Quake.

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Unknown date

  
Holy christ wagons!!!! fucking masterpiece. to bad it was never finished :( 5/5

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Unknown date

  
simply superb

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Unknown date

  
Wow, definitely a shame this wasn't finished. Sure there's no gameplay, but the construction is not to be missed. True abstract use of the Doom engine here, MAP02 is a massive mindfuck. 5/5

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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