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WADS OF THE DAMNED: PART ONE: BLOODY DREAMS

   (5 reviews)
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Wads of the Damned are puzzling, death-monger wads that will push your true DOOMing abilities. The part-one wads load in as levels 1,2 & 3 respectively. If you are a thinking player, you will not need to resort to cheat codes to survive. All the DAMNED wads contain 4 DEATHMATCH starts and player 1-4 starts. Each wad has been thoroughly tested for both single and modem play (special thanks to Marty Ray for help with the modem play). The wads are also desgined to be played in sync, meaning, if you jump to #3 without retriving the weapons of #1 & #2, you will not survive.

DAMNED01 is the heaviest on puzzle. Failure to throw switches in a precise order will result in death and frustration. The wad should be taken with caution. "Rambo" style playing will unleash too many monsters at the same time. The wad is based loosely on the bottom left corner of an old map I have for the original ZORK (i.e. the chasm, the bank and the volcano).

DAMNED02 is linear for the single player, but has plenty of loops and hiding places for DEATHMATCH. Of the three, this one is my favorite. Monsters may seem heavy, but they are actually easy if you are calculating and methodical. In single player mode, you are always pointed in the right direction to complete the wad.

In DAMNED03, I decided to let loose. I had a fun house in mind when I put it together. Animated walls, light tubes and an exit room from hell will splatter your blood several times before you get this one right. It plays well in both single and modem play, but the order you find the keys in affects your survivability significantly in single play.

If you need any hints or have comments, don't hesitate to drop me a line!

Sean 73042,3405

COMING JANUARY 31: WADS OF THE DAMNED PART TWO: THE EDGE OF SANITY


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Summer Deep

· Edited by Summer Deep

  

This has its faults, but I'd rate it as pretty much a 'hidden gem' amongst obscure early Doom 2 wads.


The first map is slated in one of these reviews as irretrievably old-fashioned, but so what? Progression requires some hard thinking early on, then there's some tough combat in the second phase (those hidden chaingunners behind the wall can be lethal).


Second map is more straightforward and good fun, though the decision to include a concealed exit might test your patience a little. Also I'd like to have seen the Revenants free to roam, rather than being penned into cages.


The final level is imaginative and memorable, but is perhaps a bit too clever for its own good. The area with the Spider Mastermind and the Mancubus can be buggy, and the yellow key area seems a bit redundant, though it does contain a secret (and more chaingunners behind false walls).


The maps are meant to be played continuously with weapon carryovers. They date from the mid 1990s and are packaged as individual wad files, just as they were on the 1995 DZone Gold CD. Not sure how they are or were supposed to be run, but I loaded them sequentially in the excellent Rocket Launcher, and that worked fine. Presumably the same could be done in ZDL. 


An excellent effort for 1994. I'd give it 4+ out of 5.

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UV en 7 vies - Eye's

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I had a hard time believing that these are really that old. Designs that make sense and use Doom's features effectively are quite rare among the 94' wads. 4/5 - Belial

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Three maps dated December 1994, saved as separate files, although e.g. DAMNED02 is Map02. DAMNED01 is awful, a switch puzzle with memory-based gameplay that belongs in a bygone decade. DAMNED02 is better, a dungeon with gameplay, but it's still very puzzly and fiddly. The design looks better than typical 1994 maps, e.g. it looks like something from 1995. DAMNED03 is better still, a solid level for the period with a flow, although its very average today.

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I liked it

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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