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g8

   (20 reviews)
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A city-centre themed single-level wad.


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Erick

  

While I can appreciate portions of the level and some of the quirks of the level design, the level is pretty dull once you get past the city looking part of the level, which just so happens to be the start of the map and admittedly doesn't look bad. Difficulty is rather inconsistent as some parts may give you an abundance of health and armor yet also put you up against Revenants that you can't so easily dodge or try to kill with ease. The second half of the map just isn't good or fun to play, and no amount of toliets or chicken wall textures in a Doom WAD can really change the quality of the level.

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Cacockcansukmycok

  
Seriously there was no items or even space to escape the revenant fireballz and the hellknights and mostly the archvile n chaingunners. and The Pistol and shotgun isn't, enough for it tho anyways just a 2 because of the Nice level design.

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Guest

Unknown date

  
An okay attempt at realism, some good fights, but rather unbalanced in terms of health - that last megasphere was unnecessary. 3/5 - Belial

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Guest

Unknown date

  
en neuf vie - 4/5 -Eye's

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Guest

Unknown date

  
^ Of course WADs need bathrooms! Especially realistic ones! If you want to vent against the G8, that's the WAD for you. Fun, for what it's worth. 3.5/5 Maes.

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Guest

Unknown date

  
There's some silly/neat stuff in it like a "detonator" you press to dynamite a wall and a row of imps pissing in a trough. You ever actually count how many wads actually have bathrooms in them? It's really not a needed feature people. Oh yeah, 3/5.

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Unknown date

  
A bit short on weapons/ammo/health to start with, but 5/5 for a fair representation of a real place. I felt genuine trepidation as I walked down that staircase to get to the Prague LAN. - Grazza

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Guest

Unknown date

  
This map is quite nice. No visual masterpiece, but interesting enough and it's quite challenging with some nice traps and long-distance battles. It's rather short however. 3.5/5 -Milian

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Guest

Unknown date

  
A good starting area and some tough battles.

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Guest

Unknown date

  
Nice start, average then.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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