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The Trial Zone (1)

   (6 reviews)
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4 Screenshots

About This File

(--------- Extract from mission breifing #1959=7S-Trial -----------------) Mission objective: Secure all sectors of the environs known as Trial. Intelligence: Intelligence reports indicate several sectors with dual functionality. Proceed with _extreme_ caution. Your insertion point will be along access tunnel #7S south of your target area. Computer mapping accuracy is estimated at 75%. There will be no backup. Initial enemy strength is weak, secure the Computer Complex first, the rest is yours. Tactical Division require all evaluation and simulation systems to be left _intact_ at missions end. Background: Sectors in the Trial appear to have been used for research into advanced military training methods and as such may contain a great deal of highly sensitive and desirable material, especially weaponry and munitions. Additional: As of this time no exit route has been located in this area. It seems highly likely that the exit (which must exist) lies somewhere outside the confines of the Trial Zone. (----ENDS#1959=7S---)

Remember, stealth and speed can be just as effective as a emptying a full magazine... this is not a game!

Let me know if you enjoy...


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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
This is dated December 1994. It's surprisingly well-designed for the period; the textures are all out of skew on'treddle, but the layout is complex and there's a decent lot of baddies. Suffers from the fact you have loads of plasma and health (and a BFG), and there are several dark switch hunts. It ends with one of those 1994-era cyberdemon battles where you get an invulnerability sphere. For the period it's very good, still not bad today.

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Unknown date

  
Tableau tres beau que j'ai passe en une vie en 38min 16sec - 5/5 - Eye's

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Unknown date

  
A decent map, nice fights at the YK and exit. Too bad the heavy weapons are easily available. 3/5 - Belial

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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