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WARm Welcome 2

   (9 reviews)
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About This File

Single Player/Cooperative level based on WARM.WAD (for DOOM1)


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Guest

Unknown date

  
This is dated November 1999. It's based on a level that isn't in the archive. Overall it's not bad, a decent modest intro level with 114 baddies. The design is completely random - each room has a different theme - but it's good trivial fun. Lots of quirks; you can avoid about a third of the level entirely, the secrets give you far too much health and ammo, and the blue key is hidden in a devious way that's perhaps a bit too devious. And it's not hard.

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Guest

Unknown date

  
Nothin' to it.

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Guest

Unknown date

  
Some intense action and good design which allows a few choices regarding the route. The map is fun and IMO has demo potential, even though it's a bit on the easy side. 4/5 - Belial

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Unknown date

  
so many hidden place...and find blue key in imp's wall

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Unknown date

  
4/5 - Eye's

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Unknown date

  
OK map.

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Unknown date

  
Tiring, I had very hard times to find where to go at the beginning. The rest isn't better..

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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