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   (2 reviews)
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About This File

It was discovered that the UAC has an underwater base, UB1 (information not previously disclosed to the Military). The UAC has admitted that early experimentation into dimension travel was moved to this location to maintain secrecy on the technical end. Experiments went off as planned with the exception of several minor mishaps with UAC personnel only. Hours before the the invasion of Earth, communication with the base broke off. There was no reported emergency but no one has attempted contact for lack of time and priority (after all, most UAC members were busy trying to save their own butts after the invasion). Top UAC officials believe that a rival corporation, WEEST Inc., having had more than one corporate spy "removed" from UAC, discovered UB1 and somehow managed to "gain control" of it from UAC staff. If this is true, WEEST Inc. personnel would be unprepared for the power and capabilities of the DTP's (Dimension Test Platforms) - they might destroy themselves and UB1 with them. As a member of Team Alpha, an elitist Military unit, you have been summoned to teleport to the dockpad, gain entrance to UB1, seize control, and repair the communication tower.

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Unknown date

This is dated December 1994. It's hard to judge. The underwater effect isn't bad - you're basically in a dark room with a watery sky. There's a seabase that you can explore. The rooms are linked by cute passageways. It's a bit like Stingray. The problem is that you have an enormous amount of health and ammo vs just 36 weak monsters (and a spider mastermind, but you can BFG it). It takes no time to finish, and it's a shame it wasn't properly fleshed-out.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.