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abyss.wad

   (2 reviews)
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It was discovered that the UAC has an underwater base, UB1 (information not previously disclosed to the Military). The UAC has admitted that early experimentation into dimension travel was moved to this location to maintain secrecy on the technical end. Experiments went off as planned with the exception of several minor mishaps with UAC personnel only. Hours before the the invasion of Earth, communication with the base broke off. There was no reported emergency but no one has attempted contact for lack of time and priority (after all, most UAC members were busy trying to save their own butts after the invasion). Top UAC officials believe that a rival corporation, WEEST Inc., having had more than one corporate spy "removed" from UAC, discovered UB1 and somehow managed to "gain control" of it from UAC staff. If this is true, WEEST Inc. personnel would be unprepared for the power and capabilities of the DTP's (Dimension Test Platforms) - they might destroy themselves and UB1 with them. As a member of Team Alpha, an elitist Military unit, you have been summoned to teleport to the dockpad, gain entrance to UB1, seize control, and repair the communication tower.


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Unknown date

  
This is dated December 1994. It's hard to judge. The underwater effect isn't bad - you're basically in a dark room with a watery sky. There's a seabase that you can explore. The rooms are linked by cute passageways. It's a bit like Stingray. The problem is that you have an enormous amount of health and ammo vs just 36 weak monsters (and a spider mastermind, but you can BFG it). It takes no time to finish, and it's a shame it wasn't properly fleshed-out.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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