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   (2 reviews)
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About This File

DoomBall is, first and foremost, an excellent deathmatch level. For most of you that's all you need to justify down loading it. But wait, there's more.

When played using the included .deh file it becomes an entirely new Doom experience. DoomBall is played like soccer only your opponent may kill you to keep you from scoring.

Rules: 1.) There are no rules in DoomBall. 2.) Refer to rule 1. Suggestions: do not allow scoring while the opponent is respawning. If no one else is there to witness it did it really happen? If the ball hits the rail it sticks and can be considered out of bounds. The last player who touched it should run around to other side of the rail and punch the ball back in play. There is a "feature" in the doom engine that causes the ball to fail to trigger the teleport in the goal about 10% of the time. If the ball gets stuck in the goal, open the door in the back and punch the ball back in play.

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This does look like a pretty cool DM map. Some insanely 90's pictures around the place too.

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Unknown date

the dehacked patch doesn't work anymore.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.