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Doom Noir

   (49 reviews)
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About This File

This is just a PLAYPAL/COLORMAP replacement that changes DOOM into a *mostly* black and white game. The red range is left as-is.

I originally put this together back in the late nineties and it languished on my hard drive afterwards. Sometime recently, I think it was the film "Sin City" that reminded me of this.

I looked around and there is another B&W PWAD called "ww-nfoir.wad". However it doesn't leave the red range alone: That's made B&W too.

I also threw in some new BSPLAT sprites taken from "gib.wad"; another PWAD sitting on my HD.


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Yuki Senmatsu

  
Gotten this from some Zdaemon server, quite epic. Will use this to make RSKY1 Black and white.

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Unknown date

  
interesting combination bw and red (like infrascanner), but bw gamma conversion far from good quality - just run doom2@m01 and look on ceiling from player start point

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Unknown date

  
It's a pretty interesting palette wad. At least it doesn't turn Doom into a gigantic eyesore like EGA Doom.

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Unknown date

  
I love this WAD as it is. The only thing that's holding me back from a 5/5 is the keycard issue - the only keycard colours are red and grey. This is a problem; as the yellow and blue keycards wind up looking the same.

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Unknown date

  
Feels like you're in a old 1940's movie. I like it.

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Unknown date

  
pretty cool.

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Unknown date

  
Pretty neat though. Best "film noir" pallette so far, as it was a good idea to leave the red range as it is.

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Unknown date

  
it was cool, the red contrasting with the grayscale kinda gave the "homicidal maniac" feel, and also i agree witht the peoples down below i have seen quite a few film noir pallettes and my eyesight kinda went weird after playing it....

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Unknown date

  
Pretty Cool- 3/5

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Unknown date

  
This is at least the 3rd time I see a "film noir" pallette. Meh.

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Unknown date

  
I like the new bloodsplats 4*

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Unknown date

  
Well, it actually works quite well, although after five minutes the effect wore off and my brain started to see the game in colour again. The only minor issue is that it becomes slightly hard to tell apart the barons and the knights, but apart from that it's stylish as could be given the engine.

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Unknown date

  
very helpful. 4/5 -r_rr

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Darch

Unknown date

  
nice add on

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Unknown date

  
Cool wad

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Unknown date

  
I like it. Really good Noir palette. It looks odd in some places, but the red color makes it all the more epic looking. 4* - Preliatus

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Unknown date

  
... and it's tricky to tell apart the invulnerability, soul sphere and megasphere if you're in a hurry.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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