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Doom Noir

   (49 reviews)
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About This File

This is just a PLAYPAL/COLORMAP replacement that changes DOOM into a *mostly* black and white game. The red range is left as-is.

I originally put this together back in the late nineties and it languished on my hard drive afterwards. Sometime recently, I think it was the film "Sin City" that reminded me of this.

I looked around and there is another B&W PWAD called "ww-nfoir.wad". However it doesn't leave the red range alone: That's made B&W too.

I also threw in some new BSPLAT sprites taken from "gib.wad"; another PWAD sitting on my HD.


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Yuki Senmatsu

  
Gotten this from some Zdaemon server, quite epic. Will use this to make RSKY1 Black and white.

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Unknown date

  
interesting combination bw and red (like infrascanner), but bw gamma conversion far from good quality - just run doom2@m01 and look on ceiling from player start point

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Unknown date

  
It's a pretty interesting palette wad. At least it doesn't turn Doom into a gigantic eyesore like EGA Doom.

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Unknown date

  
I love this WAD as it is. The only thing that's holding me back from a 5/5 is the keycard issue - the only keycard colours are red and grey. This is a problem; as the yellow and blue keycards wind up looking the same.

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Unknown date

  
Feels like you're in a old 1940's movie. I like it.

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Unknown date

  
pretty cool.

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Unknown date

  
Pretty neat though. Best "film noir" pallette so far, as it was a good idea to leave the red range as it is.

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Unknown date

  
it was cool, the red contrasting with the grayscale kinda gave the "homicidal maniac" feel, and also i agree witht the peoples down below i have seen quite a few film noir pallettes and my eyesight kinda went weird after playing it....

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Unknown date

  
Pretty Cool- 3/5

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Unknown date

  
This is at least the 3rd time I see a "film noir" pallette. Meh.

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Unknown date

  
I like the new bloodsplats 4*

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Unknown date

  
Well, it actually works quite well, although after five minutes the effect wore off and my brain started to see the game in colour again. The only minor issue is that it becomes slightly hard to tell apart the barons and the knights, but apart from that it's stylish as could be given the engine.

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Unknown date

  
very helpful. 4/5 -r_rr

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Darch

Unknown date

  
nice add on

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Unknown date

  
Cool wad

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Unknown date

  
I like it. Really good Noir palette. It looks odd in some places, but the red color makes it all the more epic looking. 4* - Preliatus

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Unknown date

  
... and it's tricky to tell apart the invulnerability, soul sphere and megasphere if you're in a hurry.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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