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YoU'rE SkrEwD !!!!

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There are 3 switches in this level. One of them is the real exit switch the other 2 throw you for a bit of a twist! One of the false switches raises the floor heights in the entire level to 64 (if your a PWAD author you know that cuts the rooms verticly in half!) thus sealing off the door out of the room & trapping you there for an eternity (or until you restart the game!), hence the file name "you're screwed!". The second false switch makes the door out of the room disappear! (yes, u guessed it, again u are screwed!) You're only hope is to guess the right switch! Oh! one more thing, you can't simply hit the switch again, it disappears as well! (Don't use IDKFA please! Use IDDQD if u want but cheating is for wussy momma's boys! IDCLIP won't help!)

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Unknown date

Although in Zdoom the other two switches don't seem to do anything. There's no way to work out in advance which switch to pull. It's basically the kind of cheap trick that text adventures used to pull. The level is seven squarish rooms with lots of monsters, including a spider mastermind and cyberdemon; you have a pump shotgun and so it's a lesson in tedium.

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  • File Reviews

    • By MajorRawne · Posted
      The map author left the words "how not" out of his description, I'll let you figure out where.
    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.