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Room of Doom

   (8 reviews)
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About This File

This is my first Doom II level (well, first Doom level period), so don't get too mad if it sucks. It's only one room, but its's loaded with monster (2 Cyberdemons (started with on, but he usually died befor I got to him), 1 Arch-Vile, Cacodemon, Spider Mastermind, and a bunch of Hell Knights, Zombiemen, & Shotgun Men. Oops, don't forget the Wolfenstein Soldier (Hey, how'd he get in here?!?)...). I can't kill them all, but with how I play, that doesn't mean much... Signed in the bottom corner with dead bodies (initials).

Let me know how it is for a beginner level maker's creation. I'll make some better ones later after I get more practice(and figure out how to make doors that actually open. Don't know what I'm doing wrong...).

Aloha!!!!!!!!!


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Bad King John

  
My first level was shit like this, but I didn't upload it here. It's one vast room full of monsters who mostly kill each other, with plenty of ammo and invulnerability. I got out with everything dead in under a minute. For no particular reason it is Map 2 which the non-standard txt file does not point out - oh wait, there are TWO txt files!

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Unknown date

  
Lol more retarded reviews. 1/5 for 'Mock value' I guess - Belial

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Unknown date

  
I liked it

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Unknown date

  
I'm getting mad at you because it Sucks.

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Unknown date

  
Come on, you can do a lot better than that!

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Unknown date

  
It's a big octagon as described in the readme; the one piece of detailing is a column with an exit switch, and it's misaligned. The readme is more entertaining than the level, because it is so snivelling and weak. This is the kind of person who was a magnet for school bullies, and probably enjoys provoking fights with his mother because he likes the idea of being hit by a woman.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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