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Room of Doom

   (8 reviews)
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About This File

This is my first Doom II level (well, first Doom level period), so don't get too mad if it sucks. It's only one room, but its's loaded with monster (2 Cyberdemons (started with on, but he usually died befor I got to him), 1 Arch-Vile, Cacodemon, Spider Mastermind, and a bunch of Hell Knights, Zombiemen, & Shotgun Men. Oops, don't forget the Wolfenstein Soldier (Hey, how'd he get in here?!?)...). I can't kill them all, but with how I play, that doesn't mean much... Signed in the bottom corner with dead bodies (initials).

Let me know how it is for a beginner level maker's creation. I'll make some better ones later after I get more practice(and figure out how to make doors that actually open. Don't know what I'm doing wrong...).

Aloha!!!!!!!!!


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Bad King John

  
My first level was shit like this, but I didn't upload it here. It's one vast room full of monsters who mostly kill each other, with plenty of ammo and invulnerability. I got out with everything dead in under a minute. For no particular reason it is Map 2 which the non-standard txt file does not point out - oh wait, there are TWO txt files!

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Unknown date

  
Lol more retarded reviews. 1/5 for 'Mock value' I guess - Belial

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Unknown date

  
I liked it

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Unknown date

  
I'm getting mad at you because it Sucks.

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Unknown date

  
Come on, you can do a lot better than that!

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Unknown date

  
It's a big octagon as described in the readme; the one piece of detailing is a column with an exit switch, and it's misaligned. The readme is more entertaining than the level, because it is so snivelling and weak. This is the kind of person who was a magnet for school bullies, and probably enjoys provoking fights with his mother because he likes the idea of being hit by a woman.

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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