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The Singularity Complex I

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NuMetalManiak

  
weird hub episode.

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Ezepov

  
Super

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Guest

  
The maps are excellent, I like the hub idea (a little precursor to BTSX?, though I doubt there's really any connection). The E4 sky fits surprisingly fine. You get 4 regular levels (two were classic10 and 11) and then the hub which is used 5 times and I count collectively as one level (since it's not desolate). So more a minisode in terms of playtime, but quantity and quality are different. The repeating hub seems to emulate what can be done with ZDoom, a decent enough idea there.

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Guest

  
Enjoyed this a lot. It's another great Doom episode from Jan that's worth playing. Maybe not quite as excellent as Classic Episode 1, but still great. Recommended. -TRRobin.

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Unknown date

  
It's not bad at all, but I kinda expected more.

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Unknown date

  
Another excellent offering from Jan Van Der Veken, mixing clean, appropriate detailing with solid, interesting architecture and some of the best DOOM 1 gameplay I've ever experienced. Monster placement and traps are consistently well done and the challenge level is perfect. 5 well-deserved stars.

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Unknown date

  
Ugh, this wad's ruthless. After a few Doom II "kill 'em all!" levels where you just slaughter dozens of Hell Knights, Mancubi, and Cacodemons with your SSG, running like hell from a few Demons as they try to corner you is a revelation. The oppoistion is a lot fiercer than their numbers or types suggest )mostly shotgun guys, Imps, and Demons). Expect to be cornered, outflanked, ambushed, and generally raped many times. Too bad it's not a genuine hub, as the setup restricts the level count. --Woolie

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Unknown date

  
The first level just aggravated me - you have a pistol and a berzerk pack against masses of imps and demons, but the level is so cramped you just stand there going bang, bang, bang. And being the hub, this level is repeated between all the other levels (there are only four 'proper' levels in total). The proper levels are great, although one is a re-release.

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Unknown date

  
gamefun is high, gameplay is great... perfect

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Guest

Unknown date

  
tough,looks sweet,and omg where all those imps come from. think fast, shoot faster, 2 thumbs up on the action meter :)...

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Unknown date

  
The level design and texturing was pro quality. I like the idea with Hub map. The monster placement was smart too. The only thing I didn't like was the last boss fight. There was too few space for avoiding shots for me ;) 4,5/5 - Damned

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Unknown date

  
This is an amazing episode replacement, kept me on the alert at all times,and not many wads can do that. 5/5

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Unknown date

  
Great! 5/5

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Unknown date

  
Classic Episode II -- Wow, good job!

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Unknown date

  
As for the first level, it's a littlehectic but not that hard really, if you play it smart: don't get cornered, use the barrels to your advantage, and use the berserk pack!

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Unknown date

  
Great wad, what a follow up ; )

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Unknown date

  
I don't really like how the first level is repeated where you visit different hubs or sections. I was expecting a more Doom Like episode. Overall, this was was extremley challenging and difficult to play with lots of poorly placed shotgun guys to make the pain even worse. Level architecture was simply superb, especially E1M9 (The fourth map). 4/5 -pc

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Unknown date

  
Great to see you still making levels! -Tolwyn

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Unknown date

  
Cool 4/5

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Unknown date

  
Since the text file made it sound like this was designed with gzdoom in mind, I assumed that "jump" would be taken into account, but apparently not. There are numerous areas throughout the maps where I was able to jump to places I was not supposed to be(one of which required me to clip to get out of) and on E1M2 I could jump the gap to the exit podium and end the level before it even really got started. Not a bad mapset; just take the name "Classic Doom" literally and turn jump off.

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Unknown date

  
Jan Van der Veken is one of the masters of retaining the old-school Doom look and feel, but with beautifully complex textures and architecture. The only real downside of this wad is the 'hub' idea, in which you repeat the same area four times, but each time with new paths to take, and increasing difficulty. The other original levels are all top notch. 4/5.

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Unknown date

  
Like the first class_ep, this is a high quality episode; these 5 (real) maps, boss map included but otherwise not the "hub" maps, could easily be things ID Software had made. Unlike the first class_ep, this pays homage mainly to E1, with the exception of the first normal map, an E2 style map. My only real suggestion (not even complaint) would be to scrap the E4 sky and use the normal E1 sky instead (and maybe put in a ZDoom E2 sky lump in the E2 style map). That would make it even more notstaligiac.

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Unknown date

  
JVdV has always delivered, this is no exception even though three maps are recycled and it's only really about half an episode. And why the E4 sky? But anyways, these maps are great.

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Unknown date

  
Fun fun and more fun, but only after you beat the first moments in the wad, which is not precisely easy. A good work in almost all aspects but nothing really revolutionary. It makes for a good 3.5 stars, thus, 4. - Dani.

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Unknown date

  
I really liked the hub level (the one that's repeated): fresh idea and well implemented. The difficulty level on UV was very suitable. I take it as a nice challenge, if I have to fight the first level with fists and pistol. Levels which offer shotgun right from the start are too dull. And of course the level design is very neat, particularly the texture combinations. My heart always melts when I see maps by a designer, who has an eye for what textures match with each other and what not. Thanks! ****

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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