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Operation Overlord

   (95 reviews)
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A level with a different take on Doom engine gameplay.


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NuMetalManiak

  
the ambience here is great. the gameplay leaves just a bit to be desired unlike BPGA and is much harder. I really hated the minefield section (because of the fucking respawning turret dudes). at least you get the railgun early.

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It's like an additional level for BPGA Missions: Liberation, except this came out before the aforementioned project. On UV the difficulty is insane, and since I had just beaten BPGA I just IDDQD'd and ran through this. I liked the trenches and the level layout as a whole was pretty cool and really felt like I was storming a beachhead. Pretty awesome. 4/5.

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Unknown date

  
When Doom and D-Day collide... BOOM! You have yourself D-Doom!

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Unknown date

  
Pretty cool! Really like this!

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Unknown date

  
This was really boring. I'm giving it a decent score because of the amount of work involved, but if I was not feeling so generous I'd give it a 0/5.

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Unknown date

  
Awesome wad, even though the beginning is a tad difficult (get hit too many times getting off the boat, and marines in the way)

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Unknown date

  
Worthy of the 5 stars title: legendary.

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Unknown date

  
Well done, good action from start to end

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Unknown date

  
Did the newstuff reviewer even try to use -nogl mode? That made this wad run on my laptop, although rather messily. I find this wad to be a breath of fresh air and I'm glad to see it in idgames archives. 5 stars!

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This gets a 5 for the effort alone. It's a little on the hard side but enjoyable. It's also important to see exactly how far Doom editing has come. There are all sorts of cool and interactive stuff going on in the level and it's every Doomer's obligation to check this one out.

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Unknown date

  
The beach is cool (nice test for friendly monster combo). Other than that, it's a good Normandy challenge. ~3/5

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Unknown date

  
now seriously... Gameplay sucked, but the map looked very good. therefore, I'm going to give it a 2.5\5

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Unknown date

  
Fuckin' A, man!

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Unknown date

  
New graphics aren't that great, and it's largely too hard.

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Unknown date

  
This is Zdoom's best wad of all time, with the exception of Xaser's Zen Dynamics and many Nanami & LWM works. These kinds of wads/levels demonstrate the true quality of solo modding and some great success over team modding. 5 stars all the way.

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Unknown date

  
Godly/5 Fucking hell! This is mind-blowing stuff. If it was possible this would have gotten a 6/5.

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Unknown date

  
This was a bag of dildos.

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Unknown date

  
HOLY....SHIT this was awsome. Hell of a job dude. Look foward to seeing more from you. 5/5

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Unknown date

  
i love how there were bots at the beggining. % stars.

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The propaganda, storming the beach, and flamethrower guy's death animation were awesome. Gameplay was great, 5 stars.

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This map is quite impossible. I know it is the Invasion of Normandy scenario, but it was fucking hard. I would say this fits the bill. I only thing I hate is that there is propaganda promoting the bad guys against the good oppressors. I thought I was the rebel. Killing children? Omg! ~4/5

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Unknown date

  
This was fucking awesome! 5/5

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Unknown date

  
nicee! i see that you got some sprites, sounds and inspiration from MOHAA. Convert more maps from Aspects!

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Unknown date

  
you are equal to scuba steve. - Xolzo 5/5

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excellent wad 5/5 i hope u make a 32 level tc with these weapons & enemies

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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