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Operation Overlord

   (96 reviews)
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A level with a different take on Doom engine gameplay.


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Havoc Crow

  

The map feels interesting, fresh and new in the beginning, with you feeling like a part of a grand army assault under oppressive enemy fire. Unfortunately it's not long before your comrades are all dead, you find yourself all alone against an entire army, and tedium sets in. The map is RIDICULOUSLY difficult; I'm not kidding when I say you're likely to die every few seconds and need to reload over and over and over again (especially due to these damn machine-gun emplacements), which ceases to be fun real quick.

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NuMetalManiak

· Edited by NuMetalManiak

  

I know I probably said it hundreds of times, but a great wad has both a great premise and great gameplay. the idea to make a D-Day-inspired level is pretty great, storm a beach, plant charges to get through barbed wire, then continue on solo. so that's basically what the level is about. the game gives you a railgun early, and it's truly a necessity since the hitscan snipers are by far and wide with each step up onto the beach. the steps through the trenches can get tense, as well as when you finally hit the compound and all, nice claustrophobic action. getting a Thompson and using it actually makes the going a lot smoother.

 

so what actually makes this not as good as expected is the entire minefield part. the mines are one thing (they can be shot at least) however the one thing that really sucks are those fucking respawning turrets, who won't stop spawning until you cross a certain line. they are strong and broken in how they operate too, a major problem and they even appear later on. I would say this entire part single-handedly ruined the whole level too, even though the rest is exciting, but having to hug the closest wall and rush through while picking off numerous mines and avoiding annoying turrets was the one thing that really screwed this level up.

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Guest

  
It's like an additional level for BPGA Missions: Liberation, except this came out before the aforementioned project. On UV the difficulty is insane, and since I had just beaten BPGA I just IDDQD'd and ran through this. I liked the trenches and the level layout as a whole was pretty cool and really felt like I was storming a beachhead. Pretty awesome. 4/5.

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Unknown date

  
When Doom and D-Day collide... BOOM! You have yourself D-Doom!

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Guest

Unknown date

  
Pretty cool! Really like this!

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Unknown date

  
This was really boring. I'm giving it a decent score because of the amount of work involved, but if I was not feeling so generous I'd give it a 0/5.

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Guest

Unknown date

  
Awesome wad, even though the beginning is a tad difficult (get hit too many times getting off the boat, and marines in the way)

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Guest

Unknown date

  
Worthy of the 5 stars title: legendary.

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Guest

Unknown date

  
Well done, good action from start to end

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Guest

Unknown date

  
Did the newstuff reviewer even try to use -nogl mode? That made this wad run on my laptop, although rather messily. I find this wad to be a breath of fresh air and I'm glad to see it in idgames archives. 5 stars!

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Unknown date

  
This gets a 5 for the effort alone. It's a little on the hard side but enjoyable. It's also important to see exactly how far Doom editing has come. There are all sorts of cool and interactive stuff going on in the level and it's every Doomer's obligation to check this one out.

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Unknown date

  
The beach is cool (nice test for friendly monster combo). Other than that, it's a good Normandy challenge. ~3/5

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Unknown date

  
now seriously... Gameplay sucked, but the map looked very good. therefore, I'm going to give it a 2.5\5

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Guest

Unknown date

  
Fuckin' A, man!

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Guest

Unknown date

  
New graphics aren't that great, and it's largely too hard.

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Unknown date

  
This is Zdoom's best wad of all time, with the exception of Xaser's Zen Dynamics and many Nanami & LWM works. These kinds of wads/levels demonstrate the true quality of solo modding and some great success over team modding. 5 stars all the way.

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Unknown date

  
Godly/5 Fucking hell! This is mind-blowing stuff. If it was possible this would have gotten a 6/5.

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Unknown date

  
This was a bag of dildos.

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Unknown date

  
HOLY....SHIT this was awsome. Hell of a job dude. Look foward to seeing more from you. 5/5

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Unknown date

  
i love how there were bots at the beggining. % stars.

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Unknown date

  
The propaganda, storming the beach, and flamethrower guy's death animation were awesome. Gameplay was great, 5 stars.

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Unknown date

  
This map is quite impossible. I know it is the Invasion of Normandy scenario, but it was fucking hard. I would say this fits the bill. I only thing I hate is that there is propaganda promoting the bad guys against the good oppressors. I thought I was the rebel. Killing children? Omg! ~4/5

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Unknown date

  
This was fucking awesome! 5/5

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Guest

Unknown date

  
nicee! i see that you got some sprites, sounds and inspiration from MOHAA. Convert more maps from Aspects!

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Unknown date

  
you are equal to scuba steve. - Xolzo 5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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