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Fear is the Price of Sin

   (17 reviews)
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About This File

base-styled map, requiring any limit-removing source port. [Tested on ZDooM and jDooM.]


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Guest

  
pretty good, it allows jumping and crouching. You have to go worming in a circle of rooms/tunnels, which isn't too bad. There was a surround trap @ the end, something which I believe would be completely instant over-kill for any custom monsters added. Believe me, I like this one for the challenge it provides, but maybe it was not intended for combos? Oh well. ~3/5, combo_bastard

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NuMetalManiak

  
really sweet MAP08 replacement.

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Guest

  
Very good map. Compact and varying layout. Good ambiance, nicely detailed, some excellent lightning. Great fights @ UV, sometimes looking harsh but always fair. Secrets might have been hinted a bit more explicit. Overall: solid 4*, very worth a play.

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Lightning Hunter

  
An all around solid map with great game play, theme, detail, and layout. The ammo balance is perfect, which is something I don't see too often in Doom2 maps. The architecture is well-thought out, with the interiors being just as nice as the exteriors (often times, authors will spend a lot of time creating a building, only to lazily carve out the inside). I can't say the map is legendary, but it certainly is worth playing!

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Guest

Unknown date

  
This is an excellent map. It's the classical tech-base theme with brown stone and metal textures and some outdoor areas. Good monster placement and nice traps make it quite challenging, but it's still always fair, if you're quick enough. Only people who want to find all secrets will have some headaches here. Theoretically, you'll have to knock or shoot onto every wall to find all secrets, which maybe is a bit too much to ask. 4.5/5 -Milian

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Unknown date

  
wow very nice wad. good, solid design and it wasnt to tight on ammo or health. this is one ill be keeping. hope to see more from u. keep up the good work. 5/5 -P@R@DOX

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Guest

Unknown date

  
Very good, although in my experience the price of sin is a trip to the hospital for some ointment and tablets. I particularly liked the way that the monster noises permeated through the levels

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Guest

Unknown date

  
I would download this if I were you. But I were you then you'd be me or something. 4/11/07

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Guest

Unknown date

  
I love the atmosphere of this map... overall pretty darn good

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Guest

Unknown date

  
I love it ...great map...thank you!!!...5/5

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Guest

Unknown date

  
WOW! Cool! I haven't played it yet.. -Torpedo 5/5 *****

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Guest

Unknown date

  
very tight....real fear!

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Guest

Unknown date

  
A very good map. 4/5 - Belial

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Guest

Unknown date

  
Kinda gay title.

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Guest

Unknown date

  
very good, nice atmosphere 4/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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