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Fear is the Price of Sin

   (17 reviews)
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About This File

base-styled map, requiring any limit-removing source port. [Tested on ZDooM and jDooM.]


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Guest

  
pretty good, it allows jumping and crouching. You have to go worming in a circle of rooms/tunnels, which isn't too bad. There was a surround trap @ the end, something which I believe would be completely instant over-kill for any custom monsters added. Believe me, I like this one for the challenge it provides, but maybe it was not intended for combos? Oh well. ~3/5, combo_bastard

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NuMetalManiak

  
really sweet MAP08 replacement.

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Guest

  
Very good map. Compact and varying layout. Good ambiance, nicely detailed, some excellent lightning. Great fights @ UV, sometimes looking harsh but always fair. Secrets might have been hinted a bit more explicit. Overall: solid 4*, very worth a play.

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Lightning Hunter

  
An all around solid map with great game play, theme, detail, and layout. The ammo balance is perfect, which is something I don't see too often in Doom2 maps. The architecture is well-thought out, with the interiors being just as nice as the exteriors (often times, authors will spend a lot of time creating a building, only to lazily carve out the inside). I can't say the map is legendary, but it certainly is worth playing!

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Unknown date

  
This is an excellent map. It's the classical tech-base theme with brown stone and metal textures and some outdoor areas. Good monster placement and nice traps make it quite challenging, but it's still always fair, if you're quick enough. Only people who want to find all secrets will have some headaches here. Theoretically, you'll have to knock or shoot onto every wall to find all secrets, which maybe is a bit too much to ask. 4.5/5 -Milian

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Unknown date

  
wow very nice wad. good, solid design and it wasnt to tight on ammo or health. this is one ill be keeping. hope to see more from u. keep up the good work. 5/5 -P@R@DOX

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Guest

Unknown date

  
Very good, although in my experience the price of sin is a trip to the hospital for some ointment and tablets. I particularly liked the way that the monster noises permeated through the levels

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Guest

Unknown date

  
I would download this if I were you. But I were you then you'd be me or something. 4/11/07

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Guest

Unknown date

  
I love the atmosphere of this map... overall pretty darn good

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Guest

Unknown date

  
I love it ...great map...thank you!!!...5/5

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Guest

Unknown date

  
WOW! Cool! I haven't played it yet.. -Torpedo 5/5 *****

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Guest

Unknown date

  
very tight....real fear!

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Guest

Unknown date

  
A very good map. 4/5 - Belial

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Unknown date

  
Kinda gay title.

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Unknown date

  
very good, nice atmosphere 4/5

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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