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Rim 2 - Cere

   (10 reviews)
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DOOM map


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Memfis

  
This is actually from 1999, not 2006. It's a map with an idea similar to rim.wad but this time on a larger scale, plus it's a desert instead of the sea. It has a kind of unique mood to it and there is a little bit of neat parkour in the yellow key building but, I don't know, I feel like something is missing, perhaps good action? Also for some reason I can't perform the jump to the switch that opens the blue key: I just keep falling on stairs.

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Unknown date

  
I've seen worse, this isn't much better, but its a bit better. The level is way too bright and there isn't much detail. Textures clash and the gameplay consist of nothing but searching for keys and blasting away an occasional imp. 2/5

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Unknown date

  
Urgh. My goodwill ran out with the other map. This is vintage August 1994; a large, mostly empty and barren base almost uniformly textured in silver. Plays a dreadful version of Barber's Adagio; given the inspiration I think the author meant to put in Khachaturian's Gayane Ballet Suite. Would take months and months of work to be acceptable for a January 2006 map.

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Unknown date

  
Slightly better sequal to Rim - the Colony. Again, the basic idea, design, and atmosphere is great, but the execution is about average. The map is large but nondescript, with the same textures repeated over and over and barren architecture throughout. It ends up looking very basic, even though the facility with the interconnected silos looks interesting. With a little more detail, this could be a great map. ***

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Unknown date

  
I didn't expect much when I began playing this and saw the rather simple architecture, but it's actually very atmospheric, and both the simplicity and the harsh lighting contrasts and stark shadows help with that. Of course, the map is rather easy to finish, without any big battles or the like, but that, too, fits in with the theme, I think. Nice one.

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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