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Rim 2 - Cere

   (10 reviews)
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DOOM map


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Memfis

  
This is actually from 1999, not 2006. It's a map with an idea similar to rim.wad but this time on a larger scale, plus it's a desert instead of the sea. It has a kind of unique mood to it and there is a little bit of neat parkour in the yellow key building but, I don't know, I feel like something is missing, perhaps good action? Also for some reason I can't perform the jump to the switch that opens the blue key: I just keep falling on stairs.

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Unknown date

  
I've seen worse, this isn't much better, but its a bit better. The level is way too bright and there isn't much detail. Textures clash and the gameplay consist of nothing but searching for keys and blasting away an occasional imp. 2/5

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Unknown date

  
Urgh. My goodwill ran out with the other map. This is vintage August 1994; a large, mostly empty and barren base almost uniformly textured in silver. Plays a dreadful version of Barber's Adagio; given the inspiration I think the author meant to put in Khachaturian's Gayane Ballet Suite. Would take months and months of work to be acceptable for a January 2006 map.

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Unknown date

  
Slightly better sequal to Rim - the Colony. Again, the basic idea, design, and atmosphere is great, but the execution is about average. The map is large but nondescript, with the same textures repeated over and over and barren architecture throughout. It ends up looking very basic, even though the facility with the interconnected silos looks interesting. With a little more detail, this could be a great map. ***

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Unknown date

  
I didn't expect much when I began playing this and saw the rather simple architecture, but it's actually very atmospheric, and both the simplicity and the harsh lighting contrasts and stark shadows help with that. Of course, the map is rather easy to finish, without any big battles or the like, but that, too, fits in with the theme, I think. Nice one.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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