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FEAR21

   (3 reviews)
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About This File

warning! this is an ADVANCED level ! It plays well in multi player mode and features some nasty adversaries in some very interesting tactical environments. Fear21 has been well tested in both multiplayer and single modes,and if played skillfully, you will have all the equipment and ammo you (and your group) will need to leave this horror alive. This level was designed to be exciting and challenging for advanced players even /especially when the player is familiar with the layout, so if you keep getting creamed at first, try a lower difficulty level until you know the layout better. Have fun!


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Another one of those very early STARTAN-themed maps. This one is pretty violent. Consists of three larger areas connected by corridors. The first contains a central structure with lots of goodies -- accessing it unleashes an interesting trap. Gameplay is alright (it's never boring, anyway). Three good, and helpful, secrets. --2/5

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  • File Reviews

    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
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