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Rim - The Colony

   (7 reviews)
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You are on Rim, a planet covered with water. Small but neat map.


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vdgg

  

I like the aesthetics. This could have been a great map with some cacos/lost souls/barons/cyberdemons, or even better, Doom II monsters. If I were responsible for item placement, I would place at least 150 monsters there, but as it has 33 (zombies and imps), it's too easy.

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Memfis

  
I find it cute when authors praise their own maps in *.txt files, and I too do this sometimes for comedy purposes. The map is cute too by the way: it's a little white base on water with an interesting progression, very non-threatening action and a piano midi of "Dream On". I enjoyed the 3 minutes it took to beat it.

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Unknown date

  
Not bad 2/5 -Lutrov71

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Unknown date

  
Well, there's nothing *wrong* with it. But it's very short and inconsequential, as if it was the first sixth of a much bigger level. Contrary to the descriptions there is no atmosphere at all; it's just a big watery area with a white-ish sky.

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Unknown date

  
Great idea and atmosphere, so-so execution. A lot of the map is barren looking, with the same textures repeated throughout. Still, it's technically competent and shows promise, as the design and ideas are great. The atmosphere adds one extra star to the score. ***

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Unknown date

  
Yup, barren but not bad 3/5 -- Brun Ohn

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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