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Newdoom Community Project

   (80 reviews)
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Guest

Unknown date

  
A megawad right in the spirit of CC, etc. Highly recommended. The second one has better-looking maps but this has better gameplay and more testing.

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Guest

Unknown date

  
This is a nice mapset, but most of the maps were pretty long and it was hard to see what to do next. While most of the maps were pretty easy (despite being really long and confusing), others were fucking hard (4, 9, 31 and 27, seriously fuck these maps because I died a lot in them). There are also some HOMs (most noticeable in MAP30). I give this 3 stars, I would have given more if were addressed the issues above. I played with AEOD 6.02 -Doomer95

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Guest

Unknown date

  
Some maps there like map09 are trully classic, but there are some average maps too... so 4/5 is adequate

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Guest

Unknown date

  
Very good megawad. Play! 4 stars. Why? Well it's a little uneven, that's why. It's like, I admire a beauty of a map 1 and it's impressive gothic architecture, but then get greeted with a sight of a giant, ugly baronhead pillar on a map 23 (whoever did that map needs to rethink about his past actions), or, map 27-AWESOME, 28-PUAH some maps where excellent (kudos to whoever did 27,17,10,6,14 awesome stuff), and all round, this is great. A nice fat 4, and a kiss in the forehead to the guys!!!

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Unknown date

  
It will remain as THE megawad to know, to play and to distribute. 5/5 - Jive

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Guest

Unknown date

  
if I wanted to run around & solve puzzles I'd play Myst.

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Guest

Unknown date

  
Mixed quality, it's kind of like the earlier CChest wads (better than CC1 though). Could have used more new music. There are some cool levels though, and the majority of them are serviceable. (I hate Map15 though!) As a whole, enough to warrant a look.

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Unknown date

  
Played mostly great in GZDoom with Brutal Doom mod... until arriving that FUCKING-CRAP map 23. This aberration badly-built level completely ruined my experience with this megawad, thanks to a really extreme lag in several situations and even a system crash 'cause the excessive complexity of such map. What a fucking CPU/GPU eater, my god. Totally impossible to complete.

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Unknown date

  
It was uploaded by me because I hate it when the archives don't host new wads. I'll make sure any re-releases are re-uploaded.

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Unknown date

  
best maps EVER! -Impboy

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Unknown date

  
Some preety good maps, some preety tiring. Good gameplay and some good details in specific maps.

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Unknown date

  
A descent set of maps. Much like the Community Chest, there are some really excellent maps with the occasional poopy one. However, the mapset is a winner and deserves a couple play-throughs. 4/5

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Unknown date

  
Not bad, yet nothing too special or new. There are some especially nicely made maps. 4/5 -Nautilus

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Unknown date

  
About as good as the two Community Chest megawads. From what I've played the maps are expectedly a bit hit and miss, but there are definitely some good levels in there. 4/5 FP

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Unknown date

  
really? nd is the worst doom community, there are lots of HOMS and other glitches, IT's not worth to download, read reviews! ok, there was some effort but you can't seriously compare this to other megawads, seriously, this one doesn't even deserves 4 stars, it deserves 3. seriously. ok, i give this 2* for effort. no more, no less.

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Unknown date

  
Great work guys.

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Unknown date

  
long map but gameplay sucks, even worse than comunity chest series. 1/5

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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