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budrum26

   (10 reviews)
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About This File

Wow! My first Doom2 WAD is finished. And a more serious attempt to create interesting shadows and visuals, hopefully also challenging and not confusing gameplay (it's hard to say when you have played this WAD during beta testing for the nth time and you already know the exit ;P)

Normally, I had much more ideas for this WAD, but since it had became already enough large and I was already sattisfied with what I've designed so far, I decided to finish few more important parts and release it.

But finally it's here. The name of the WAD came out because today I am becoming 26 years old. BuDrum comes when I thought about my BirthDay, BD came in my mind, Budrum almost means Dungeon in greek, although there is mostly a base setting here and then perhaps few small dungeon halls.

There is no story. Just some attempts to do various impressive(?) lightning and shadows, a rather large map with lot's of secrets, monsters and dark areas (Perhaps this will tire some players but I just came into it to create some atmosphere and I was bored to change the concept).

Try HMP, it's really fun!!! =)


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Unknown date

  
This wad was pretty uneven. Some areas had very nice lighting effects, others were fully dark or light. Some areas had good detail or gameplay, others reminded me of 1995-era levels. Still, overall I had fun with this level, so I'll be generous and give it 4 stars.

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Unknown date

  
"ZDOOM is recomended, some other ports fuck up few of the texture alligments". No. zdbsp fucks up a few of the texture alignments, but Zdoom ignores the information from its own nodebuilder in this respect. Still, it's not a major problem here. The map is OK, but rather too easy on UV, and the action is certainly not non-stop. Some nice design touches but few surprises.

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Unknown date

  
Not bad for a level built by a retard. Optimus often gives a 5/5 score for a pathetic joke wad. So I will reciprocate. 2/5

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Unknown date

  
Nice for first time. Some good lighting work. I hate wolfenstein soldiers in doom. If u try to make some good atmosphere with shadows these bright blue soldiers terribly spoil it. 3/5 Damned

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Unknown date

  
Ok I guess, but flawed. I ran out of ammo at one point, and there are lots of areas that are simply far too dark. 3/5 FP

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Unknown date

  
It's an okay first effort so +1 star for that. Still it has some powerup placement that doesn't make sense, it's painfully linear and I thought it was rather boring to play. 3/5 - Belial

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Unknown date

  
Evge re palikari :-D

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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