Title : budrum26
Filename : budrum26.wad
Date Completed : 12/01/2006
Author : Michael "Optimus" Kargas
Email Address : email@example.com
Misc. Author Info : http://optimus.demoscene.gr
Description : Wow! My first Doom2 WAD is finished.
And a more serious attempt to create
interesting shadows and visuals,
hopefully also challenging and not
confusing gameplay (it's hard to
say when you have played this WAD
during beta testing for the nth time
and you already know the exit ;P)
Normally, I had much more ideas for
this WAD, but since it had became
already enough large and I was already
sattisfied with what I've designed so
far, I decided to finish few more
important parts and release it.
But finally it's here. The name of
the WAD came out because today I
am becoming 26 years old. BuDrum
comes when I thought about my
BirthDay, BD came in my mind,
Budrum almost means Dungeon in
greek, although there is mostly a
base setting here and then perhaps
few small dungeon halls.
There is no story. Just some attempts
to do various impressive(?) lightning
and shadows, a rather large map with
lot's of secrets, monsters and dark
areas (Perhaps this will tire some
players but I just came into it to
create some atmosphere and I was bored
to change the concept).
Try HMP, it's really fun!!! =)
* Play Information *
Game : DOOM2
Episode and Level # : MAP01
Single Player : Yes
Cooperative 2-4 Player : I just put 3 more starts in the same room, would be interesting cause there is a lot of action.
Deathmatch 2-4 Player : No. I haven't put starts, perhaps the map is too large and not suitable for deathmatch.
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes (For vertical waterdrop and noise effect on a screen)
New Music : No
Demos Replaced : None
* Construction *
Base : A project to create something more challenging and big that started somewhere in January 2005
Editor(s) used : DoomBuilder and Wintex (I hope I haven't fucked up my gfx entries this time)
Build Time : 1 year(!) since I started this, but anyways I was working very very slowly and with long breaks.
Known Bugs : Tested on ZDOOM, might run well in other Boom compatible ports. Runs in Vanilla Doom too but you may experience visplane overflows here and there, tutti frutty effect and other stuff. ZDOOM is recomended, some other ports fuck up few of the texture alligments and I didn't bothered correcting this :( But there are very few occasions..
* Copyright / Permissions *
Authors MAY use the maps in this wad as a base for additional maps.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: none
BBS numbers: none