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budrum26

   (10 reviews)
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About This File

Wow! My first Doom2 WAD is finished. And a more serious attempt to create interesting shadows and visuals, hopefully also challenging and not confusing gameplay (it's hard to say when you have played this WAD during beta testing for the nth time and you already know the exit ;P)

Normally, I had much more ideas for this WAD, but since it had became already enough large and I was already sattisfied with what I've designed so far, I decided to finish few more important parts and release it.

But finally it's here. The name of the WAD came out because today I am becoming 26 years old. BuDrum comes when I thought about my BirthDay, BD came in my mind, Budrum almost means Dungeon in greek, although there is mostly a base setting here and then perhaps few small dungeon halls.

There is no story. Just some attempts to do various impressive(?) lightning and shadows, a rather large map with lot's of secrets, monsters and dark areas (Perhaps this will tire some players but I just came into it to create some atmosphere and I was bored to change the concept).

Try HMP, it's really fun!!! =)


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Unknown date

  
This wad was pretty uneven. Some areas had very nice lighting effects, others were fully dark or light. Some areas had good detail or gameplay, others reminded me of 1995-era levels. Still, overall I had fun with this level, so I'll be generous and give it 4 stars.

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Unknown date

  
"ZDOOM is recomended, some other ports fuck up few of the texture alligments". No. zdbsp fucks up a few of the texture alignments, but Zdoom ignores the information from its own nodebuilder in this respect. Still, it's not a major problem here. The map is OK, but rather too easy on UV, and the action is certainly not non-stop. Some nice design touches but few surprises.

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Unknown date

  
Not bad for a level built by a retard. Optimus often gives a 5/5 score for a pathetic joke wad. So I will reciprocate. 2/5

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Unknown date

  
Nice for first time. Some good lighting work. I hate wolfenstein soldiers in doom. If u try to make some good atmosphere with shadows these bright blue soldiers terribly spoil it. 3/5 Damned

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Unknown date

  
Ok I guess, but flawed. I ran out of ammo at one point, and there are lots of areas that are simply far too dark. 3/5 FP

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Unknown date

  
It's an okay first effort so +1 star for that. Still it has some powerup placement that doesn't make sense, it's painfully linear and I thought it was rather boring to play. 3/5 - Belial

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Unknown date

  
Evge re palikari :-D

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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