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Necropolis

   (7 reviews)
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Level with nazis. You need to shoot the power core thingy in the blue key card area.


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mallo

  

I seriously think this is very underrated, especially considering there are other maps in DAC2005 that look and play a lot worse.

While using nazi stuff is usually a big no-no, I think this time their usage is not completely out of place, as you walk through a few nazi-themed buildings. Nazi demons? I wish the author elaborated a bit on this in the description...

Either way, the map's biggest problem is ammo and weapon placement. At the beggining I had to shoot at least 3 arch-viles using only a goddamn pistol. And, if I'm not blind, you only get the chaingun about halfway through the level (in my case, about 28 minutes in).

This map is TOUGH, and I mean it. The space is cramped, and there's a ton of monsters (half a thousand!). However, I have enjoyed it a lot once I got through the first few rooms full of hitscanners, and got enough ammo to stop pea shooting cacodemons and hell knights.

The map doesn't look bad at all IMO. There are a few rooms with odd design choices, and as I said, the design is very cramped.

About the boom compatibility... I don't know, I don't care. :P

I'd give the map 3.5 stars... if I could. I round it up to 4 instead. Maybe the overall rating will be compensated. :)

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Unknown date

  
Nice design, but way too hard at the beginning.

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Unknown date

  
One of the few poor maps in DAC. A mess, and *not* Boom compatible either.

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Unknown date

  
This is dated November 2005. You fight 499 baddies in an intricate, detailed, but old-fashioned and random-looking Nazi techbase. There's a dearth of shotgun ammo and I spend ages pistol-shooting imps and cacodemons and then demons. Rather than becoming more entertaining as it goes on it actually becomes more and more aggravating until eventually (just past the mancubuses, at the bit with the rockface) I just couldn't be bothered to persist with it.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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