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Radial Ascension

   (15 reviews)
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About This File

Fairly simple map set in a cave/cavern themed place. Oh, and it's set inside the 1024 radius area. (heh)


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JudgeDeadd

  

Very fun little level.

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doomedwarrior1981

  
Really challenging especially for someone like me who isn't a Doom God

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Guest

  
Not bad 5-minutes indoor level based on panic moments. Layout is crampy around the limit, ambiance is good. Gameplay @ UV looks quite difficult, but good strafing and understanding how to avoid AV damage makes it a lot easier. And after having found the BFG, the end is a piece-of-cake. Sadly the fights are too repetitive, making gameplay predictable and thus a bit boring. Overall: 4*, definitely worth a try, but arguably far from 5* legendary.

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Memfis

  
Cool level with more and more areas opening gradually and good tough fights. Quite impressive how much stuff he put in a 1024x1024 box.

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Guest

Unknown date

  
Outstanding. Nice placement of the first arch-vile. Areas constantly changing, but in a different way than TiC works. vdgg

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Guest

Unknown date

  
Excellent level, and not as short as it would seem. Good architecture and fun gameplay make this another great DAC candidate!

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Guest

Unknown date

  
Fait en plusieurs vies a UVFast 5/5 - Eye's

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Guest

Unknown date

  
^ Agreed. Played on UV -fast certainly makes for a brutal fight indeed. I loved it! More please. 5/5

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Guest

Unknown date

  
This is an excellent level from December 2005. Only 89 baddies in a fairly cramped space but the gameplay is brutal right from the start. It's essentially a series of close-quarters traps in a mine. You have a rocket launcher from which you are in constant danger of blowing yourself up; the ending battle is a bit unfair unless you save your cells, but overall this is great fun. And hard.

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Unknown date

  
Out freaking standing job man! This level overall was so much fun. I really liked how you had all those little bits of wall on the floors and when the walls dropped they were broken. If you could, could you comment on this post and tell me how you did it. Thanks man. 5/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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