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Speed Villa

   (7 reviews)
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1 Screenshot

About This File

map02 was made in 100 minutes. map01 has, uh, something I wanted to put in but didn't have time, so I said "I hereby change the rules, we're having two hours" and added it. Later I made some demos and decided to wrap it up for a thread on Doomworld's demos forum.


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Unknown date

  
The worst map of the series. Tiny and bland. Who in the world wants to make a speedmap randomly part of an overall great series?

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Unknown date

  
C'est beau mais moyen et un peu facile - 3/5 - Eye's

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Unknown date

  
The reason why this got into the calendar was because I missed about 6maps in the end of the project and he gave me the right to use it. And as the first person said, it is not the worst map in the serie (imo)

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Unknown date

  
Somewhat easy/simple, but fun for a bit of excercise; the many columns are the reason it's for an "enhanced" engine (it doesn't need Boom... the specifications on T/nC for the DAC week are off in many cases) instead of plain "vanilla". Nothing great, but nothing to bitch and moan about.

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It's OK in itself, and quite fun, with good replayability - try Tyson if you want a challenge. Certainly not the worst in the series. In answer to the question above, someone who doesn't want a gap in their advent calendar, I suppose.

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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