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GUARDIAN

   (6 reviews)
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About This File

I WANTED THIS LEVEL TO BE SOMETHING ELSE. IT STARTED OUT THAT WAY, BUT BEFORE LONG (with only a tiny portion of the level built) I BEGAN TO RUN OUT OF MEMORY. I COULDN'T EVEN CREATE HALF OF WHAT WAS IN STALL FOR YOU GUYS. ONLY A SEVERE BOOT DISK GAVE ME THE MEMORY I NEEDED FOR A FINAL AREA. SORRY DOOMERS, I WANTED MUCH MORE.


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Guest

Unknown date

  
thair is a fine line between chalinging and total crap.. this crosis that line 1/5

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Unknown date

  
This is dated February 1995. You fight 74 middling monsters in a techbase with a mine attached to it (the mine detailing is decent for the time). The fights are close-range, but as long as you can sidestep well, they're easy. The layout involves a bit of backtracking, and as the readme points out you can just run past the boss battle (and you get all the ammo and weapons just afterwards, so you basically *have* to run past it). It's just average for 1995.

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Unknown date

  
This isn't bad for a simple old WAD. The monsters give a good fight from their positions, although the route needed to kill all the monsters is a bit odd. You'll have to return with the red key to get the plasma gun to have a chance against the cyberdemon. ~Chain mail [3/5] (01/2009)

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Unknown date

  
There is a fine line between a review, and horrendous spelling/grammar. Your comment crosses that line. Anyway, the detail is pretty well done, but I was a bit irritated by the fact that there was no locked-door label and and some other things as well. While playing it, I thought that you were concentrating more on detail than on game-play. It was alright though. 3/5.

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Unknown date

  
I liked it

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  • File Reviews

    • By NuMetalManiak · Posted
      "Slaughter. Fun slaughter."   yeah, no. this pales compared to the first Newgothic. the maps here are less memorable and more painful than playful. there's no difficulty settings, and ZDoom will lag on MAP09 and MAP16 mostly due to the items present (a real hassle for MAP16). the cyberdemon placements in these maps in particular really bugged the hell out of me and these maps are less speedrun friendly than the original as well. favorites were MAP14 and MAP15. MAP02 is just unbearable. I prefer my slaughters with difficulty settings, thank you.
    • By Roofi · Posted
      A strange huge manor to explore with some sexy secret pics and many baddies. I didn't found this level really fun to be honest but it has many creatives ideas for a limit-removing map and a very obscure progression. Totally not recommaned for beginners because of the mandatory sr50-jumps and very limited resources on UV. PPPP has many vanilla tricks , especially the deep water effect when you walk in the water.   Detailed review : http://doomfrance.forumactif.com/t3832p50-boom-eternal-slumber-party#139129    My UV saveless demo (must be launched with ESP.wad) : DEMO    
    • By Roofi · Posted
      Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.   It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My UV saveless demo : DEMO
    • By Roofi · Posted
      A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.   Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845   My saveless demo done on UV: HERE
    • By Roofi · Posted
      Clearly not the best work from Didy but a good level after all. The map is short and has no secret. The totally brown techbase and the brown landscape were not really memorable but I loved the beach and the underwater area near the end. The gameplay frustrated me a bit because of the abuse of sniping enemies at the beginning and the also the lack of armor. UV-max is impossible too because an enemy is stuck.   My usual french detailed review : http://doomfrance.forumactif.com/t4690-review-maps-de-didy#140928   FDA Demo : Here
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