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Hotel of Tragedy

   (18 reviews)

Guest

4 Screenshots

About This File

As you enter the hotel, the door slams shut behind you... and disappears...


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Guest

Unknown date

  
Not bad for a 1995 map; like a lot of early maps that try to make a realistic environment there are far too many bathrooms (a fetish of these early designers) and aberrations such as a plasma gun right at the end of the level, a hidden blue key that hardly seems worth it, and square, blandly-textured rooms. Thankfully mapping has greatly improved since 1995. Perhaps in ten years this kind of thing will be retro!

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Guest

Unknown date

  
I liked it, and I mostly liked that "dimension change"-ish thingy. Gotta try something like that sometime... 5/5 xD

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Guest

Unknown date

  
The first section isn't too bad, but the second section is poorly textured. Good gameplay, and not too hard for the less skilled players. This wad should run in Vanilla Doom with no problems. 2/5 -PC

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Guest

Unknown date

  
It was a bit too bright, and the music seemed a bit out of place. But the puzzles seemed rather cool. (I gotta try that dimension traveling puzzle you used some time...) There was a lack of monster traps that really got on my nerves.

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Guest

Unknown date

  
Illdo is certainly improving as a mapper. This one is free of critical errors (though the issues that cause it to need a limit-removing port could easiy be solved), and has some reasonable ideas behind it. Still rather too plain, but OK to play, even if rather easy and repetitive.

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Guest

Unknown date

  
Great concept but bad detail and a bit annoying gameplay.

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Guest

Unknown date

  
It's quite repetitive with its countless small rooms with one Zombie. The wad is best in areas that I hardly could associate with any real room. The wad is looking quite bare, though there are some cute details, like the beds or a garbage can made out of Doom sectors. Gameplay is very easy. I don't know if I should recommend this wad. The author put much work into it, but it's not 100% convincing. 2.5/5 -Milian

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Guest

Unknown date

  
Not bad, somewhat ugly. Repetitive.

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Guest

Unknown date

  
way too average and plain. Nothing new here.

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Guest

Unknown date

  
Cute and original :P

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Guest

Unknown date

  
intelligently designed. 4/5

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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