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Hotel of Tragedy

   (18 reviews)

Guest

4 Screenshots

About This File

As you enter the hotel, the door slams shut behind you... and disappears...


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Guest

Unknown date

  
Not bad for a 1995 map; like a lot of early maps that try to make a realistic environment there are far too many bathrooms (a fetish of these early designers) and aberrations such as a plasma gun right at the end of the level, a hidden blue key that hardly seems worth it, and square, blandly-textured rooms. Thankfully mapping has greatly improved since 1995. Perhaps in ten years this kind of thing will be retro!

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Guest

Unknown date

  
I liked it, and I mostly liked that "dimension change"-ish thingy. Gotta try something like that sometime... 5/5 xD

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Guest

Unknown date

  
The first section isn't too bad, but the second section is poorly textured. Good gameplay, and not too hard for the less skilled players. This wad should run in Vanilla Doom with no problems. 2/5 -PC

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Guest

Unknown date

  
It was a bit too bright, and the music seemed a bit out of place. But the puzzles seemed rather cool. (I gotta try that dimension traveling puzzle you used some time...) There was a lack of monster traps that really got on my nerves.

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Guest

Unknown date

  
Illdo is certainly improving as a mapper. This one is free of critical errors (though the issues that cause it to need a limit-removing port could easiy be solved), and has some reasonable ideas behind it. Still rather too plain, but OK to play, even if rather easy and repetitive.

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Guest

Unknown date

  
Great concept but bad detail and a bit annoying gameplay.

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Guest

Unknown date

  
It's quite repetitive with its countless small rooms with one Zombie. The wad is best in areas that I hardly could associate with any real room. The wad is looking quite bare, though there are some cute details, like the beds or a garbage can made out of Doom sectors. Gameplay is very easy. I don't know if I should recommend this wad. The author put much work into it, but it's not 100% convincing. 2.5/5 -Milian

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Guest

Unknown date

  
Not bad, somewhat ugly. Repetitive.

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Guest

Unknown date

  
way too average and plain. Nothing new here.

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Guest

Unknown date

  
Cute and original :P

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Guest

Unknown date

  
intelligently designed. 4/5

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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