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Hotel of Tragedy

   (18 reviews)

Guest

4 Screenshots

About This File

As you enter the hotel, the door slams shut behind you... and disappears...


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Guest

Unknown date

  
Not bad for a 1995 map; like a lot of early maps that try to make a realistic environment there are far too many bathrooms (a fetish of these early designers) and aberrations such as a plasma gun right at the end of the level, a hidden blue key that hardly seems worth it, and square, blandly-textured rooms. Thankfully mapping has greatly improved since 1995. Perhaps in ten years this kind of thing will be retro!

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Guest

Unknown date

  
I liked it, and I mostly liked that "dimension change"-ish thingy. Gotta try something like that sometime... 5/5 xD

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Guest

Unknown date

  
The first section isn't too bad, but the second section is poorly textured. Good gameplay, and not too hard for the less skilled players. This wad should run in Vanilla Doom with no problems. 2/5 -PC

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Guest

Unknown date

  
It was a bit too bright, and the music seemed a bit out of place. But the puzzles seemed rather cool. (I gotta try that dimension traveling puzzle you used some time...) There was a lack of monster traps that really got on my nerves.

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Guest

Unknown date

  
Illdo is certainly improving as a mapper. This one is free of critical errors (though the issues that cause it to need a limit-removing port could easiy be solved), and has some reasonable ideas behind it. Still rather too plain, but OK to play, even if rather easy and repetitive.

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Guest

Unknown date

  
Great concept but bad detail and a bit annoying gameplay.

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Guest

Unknown date

  
It's quite repetitive with its countless small rooms with one Zombie. The wad is best in areas that I hardly could associate with any real room. The wad is looking quite bare, though there are some cute details, like the beds or a garbage can made out of Doom sectors. Gameplay is very easy. I don't know if I should recommend this wad. The author put much work into it, but it's not 100% convincing. 2.5/5 -Milian

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Guest

Unknown date

  
Not bad, somewhat ugly. Repetitive.

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Guest

Unknown date

  
way too average and plain. Nothing new here.

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Guest

Unknown date

  
Cute and original :P

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Guest

Unknown date

  
intelligently designed. 4/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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