Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

British Doom Localisation Patch

   (17 reviews)
Sign in to follow this  

1 Screenshot

About This File

This is a localisation patch which changes Doom to use British spellings. It replaces the status bar graphic and changes some of the internal messages using dehacked.

Use british.wad when playing Doom 1 or Final Doom: Plutonia.

Use britd2.wad when playing Doom 2.

Use brittnt.wad When playing Final Doom: TNT:Evilution.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

  
Proper good ;3

Share this review


Link to review
Guest

Unknown date

  
Rolling on the floor laughing my *arse* off.

Share this review


Link to review
Guest

Unknown date

  
No, sorry but you're wrong. Britain has used the short scale (1 billion = 1000 million) since the 1970s. The long scale (1 billion = 1 million million) has not had widespread official or popular use in Britain for a long time now.

Share this review


Link to review
Guest

Unknown date

  
Five stars because it shows the nit pickiness of our lovely british allies. :P Canadians and Americans need not to look at this, unless they want to feel a taste of England. Nice attempt at making Doom look like it came from British developers. ~cson

Share this review


Link to review
Guest

Unknown date

  
It's odd. "Badass" is inherently American and just changing ass to arse doesn't work. "Bad" is an Americanism and "badarse" doesn't flow properly. It should be "big arseholes" or "big fuckers". Arse isn't quite the same as ass; there are subtleties. In Britain you can kick someone's arse, and you can kick arse, but you'd rarely describe a thing as being kick-arse.

Share this review


Link to review
Guest

Unknown date

  
Sweet. :)

Share this review


Link to review
Guest

Unknown date

  
So, you (fraggle) want to be as prissy and nitpicky as possible and create a british localization patch, but you can't even do it right as described by the reviewers above. I am very dissapointed. Do you even think that even a british doomer is going to play with this loaded up every time?

Share this review


Link to review
Guest

Unknown date

  
I could care less about this patch.

Share this review


Link to review
Guest

Unknown date

  
@reviewer 2: apparently you can use the word "kick-arse" as an englishman (source: id=11804). Anyway, this is one of the most pointless and redundant mods out there. If I really wanted to localize my doom into the britfag version, I would use the blessed engine, that has funny british messages and a good status bar.

Share this review


Link to review
Guest

Unknown date

  
Cor'blimey, Jolly good Guvnar!

Share this review


Link to review
Guest

Unknown date

  
Splendid stuff old bean. There are only two things I like about the US, one: they made DOOM, and two: it's 3,000 miles away! Anyway our billion is bigger than theirs. 4/5 -jb

Share this review


Link to review
Guest

Unknown date

  
Hahaha, funny! I think I didn't know about the diferrence of armor/armour (or it seemed to me peculiar). Hmm,. that looks like amour in french. Heh ;)

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×