Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The Abandoned Barracks

   (5 reviews)
Sign in to follow this  

Guest

About This File

This is my VERY first PWAD... I didn't expect to make masterpieces such as OPOST21.WAD or UAC_DEAD.WAD in my first try, but for those who choose to give my level a shot, here's a brief summary of what to expect...
It's an outdoors setting (quite scenic if you like the mountain textures) with 4 hills, 8 abandoned barracks, some dark regions (possibly dangerous), and 3 floating or suspended high- in-the-sky chambers (you've got to see it to believe it... or at least I hope you get that sensation). It's very WIDE open level with several light pillars for extra decoration or obstacles to hide behind in deathmatch... It's simple in design cause this is my first taste of mapeditting DOOM (very complicated compared to Wolfenstein 3-D I might add)...
Hope you enjoy it


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

SgtNickStoltz

  
It works, but a tad difficult at start then it just becomes an easter egg hunt.

Share this review


Link to review
Guest

Unknown date

  
This is dated February 1995. The author namechecks UAC_DEAD, so at least he had good taste, but sadly the level is terrible. It's essentially a large octagonal arena with objects, pillars and weak baddies dotted around symmetrically - did the author expect me to pick up hundreds of scattered health vials? - plus some extra copy'n'paste rooms around the edge. It's really just a deathmatch level, with no real single-player gameplay.

Share this review


Link to review
Guest

Unknown date

  
Interesting at sometimes. Boring at most. This is a alright starter level. My opinion, its too big.

Share this review


Link to review
Guest

Unknown date

  
nice for skulltag but thats it

Share this review


Link to review
  • File Reviews

    • By DSC · Posted
      Legendary. Once saw someone say that the maps were "ugly". They can have the opinion they want, but man, is this wad out of this world in terms of looks, gameplay and variety. A must-play.
    • By valkiriforce · Posted
      This had lots of fun exploratory elements and fancy visuals, but I wasn't so keen on the abundance of dark caves crammed with the larger Doom 2 beastiary. At first it started to feel like a commitment playing this wad with the first few maps leaving much to be desired, but I started having more fun when I reached maps that had more breathing room for running and gunning. The lesser maps really feel like they were early efforts, with some consisting almost entirely of cave crawls - made worse by the fact that many of them have hidden lines on the automap. Another thing to note: Ritenour seems to like putting things very close to the edge like a key or a switch, so make sure you check every corner carefully, as some solutions were very close to a cliff edge. Falling off could spell your Doom, as often the lower cliff ledges damage the player with no escape. There were also very thin ledges which could be climbed, so that was another easy to miss solution. Despite the low points dragging the experience a bit I greatly enjoyed the visual work of crashing waves, a clever skybox and nice island locales with mountainous structures and buildings. It was worth a visit in Doom's earthen vanilla equivalent - and it's quite the achievement for something this old, I just wish I could see where I was going in those darn caves...
    • By NuMetalManiak · Posted
      here for the seventeenth installment of dwspd, the theme is to build a canyon. like the previous installment, this is a relatively common theme for mapping, therefore the maps are expected to be pretty decent, and well they mostly deliver. once again Fredrik's map is the first one, and it blows everything else out of the water. kind of a bad thing to make it the first map to be honest though, because it could make some players believe that the other maps after it would be just as good, but that won't be the case when you play the rest, as they don't really have as much bite as that one does. to further exemplify that, once again the MAP02 slot is disappointing in comparison, while MAP06 and MAP07 are both unfinished (nothing but layout in MAP06, while it's pretty much impossible to get the red key in MAP07. not the worst to offer, and Fredrik's map serves as an insane opening challenge.
    • By NuMetalManiak · Posted
      dwspd's sweet sixteenth installment focuses on the theme of abandoned mines. now that's a good map to make a theme on, MAP26 is a personal favorite of mine for Doom 2, and these maps as a whole do pretty well to capture that theme. of course there's a few weak ones like MAP02, but at least they adhere to the theme. many of the maps have low monster counts and low challenge overall. the exception is naturally Fredrik's map, one of his most unforgiving. pretty ballsy to actually make that the first map to play here (you don't need the blue key by the way). not much else to say overall, other than thematically speaking this did pretty great.
×