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The Abandoned Barracks

   (5 reviews)
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About This File

This is my VERY first PWAD... I didn't expect to make masterpieces such as OPOST21.WAD or UAC_DEAD.WAD in my first try, but for those who choose to give my level a shot, here's a brief summary of what to expect...
It's an outdoors setting (quite scenic if you like the mountain textures) with 4 hills, 8 abandoned barracks, some dark regions (possibly dangerous), and 3 floating or suspended high- in-the-sky chambers (you've got to see it to believe it... or at least I hope you get that sensation). It's very WIDE open level with several light pillars for extra decoration or obstacles to hide behind in deathmatch... It's simple in design cause this is my first taste of mapeditting DOOM (very complicated compared to Wolfenstein 3-D I might add)...
Hope you enjoy it


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SgtNickStoltz

  
It works, but a tad difficult at start then it just becomes an easter egg hunt.

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Unknown date

  
This is dated February 1995. The author namechecks UAC_DEAD, so at least he had good taste, but sadly the level is terrible. It's essentially a large octagonal arena with objects, pillars and weak baddies dotted around symmetrically - did the author expect me to pick up hundreds of scattered health vials? - plus some extra copy'n'paste rooms around the edge. It's really just a deathmatch level, with no real single-player gameplay.

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Unknown date

  
Interesting at sometimes. Boring at most. This is a alright starter level. My opinion, its too big.

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Unknown date

  
nice for skulltag but thats it

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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