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Possessed Marine

   (15 reviews)
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1 Screenshot

About This File

This WAD changes the SS Nazi into a possessed marine with a shotgun. Use it to add another enemy that fits well without replacing others. It gets rid of the Pain Elemental's respawn frames (I had to steal a frame from somewhere.)


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Guest

Unknown date

  
Very good

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Guest

Unknown date

  
Great enemy!

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Guest

Unknown date

  
i liked it. this could come in handy :)

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Guest

Unknown date

  
Nice sprites, yet the dehacked patch could be done much better, why did you replaced the former humans and sargents? Now all drop bullets clips. The Ex-buddies could have a bit more health and may be speed, may be modified so they move while shooting.

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Guest

Unknown date

  
Not bad! I like how he switched stuff around and now both the Shotgun guy and the Ex-buddy drop shotguns without affecting anything else, and how he made the Ex-buddy more aggressive by making it shoot twice (fitting well in strength, between the Shotgun guy and the Heavy weapon dude.)

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Guest

Unknown date

  
Yeah! Cool! I always thought that the SS nazi is hideous and has nothing to do elsewhere than in a caricature!!! - 5/5 - Jive

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Guest

Unknown date

  
seems to replace the former humons with shotgun guys aswell a nice idea if your looking to add more chalinge into a wad

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Guest

Unknown date

  
Its nice.

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Guest

Unknown date

  
reminds me of the flood in halo. 4/5 - Xolzo (its about time)

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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