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Possessed Marine

   (15 reviews)
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1 Screenshot

About This File

This WAD changes the SS Nazi into a possessed marine with a shotgun. Use it to add another enemy that fits well without replacing others. It gets rid of the Pain Elemental's respawn frames (I had to steal a frame from somewhere.)


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Guest

Unknown date

  
Very good

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Guest

Unknown date

  
Great enemy!

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Guest

Unknown date

  
i liked it. this could come in handy :)

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Guest

Unknown date

  
Nice sprites, yet the dehacked patch could be done much better, why did you replaced the former humans and sargents? Now all drop bullets clips. The Ex-buddies could have a bit more health and may be speed, may be modified so they move while shooting.

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Unknown date

  
Not bad! I like how he switched stuff around and now both the Shotgun guy and the Ex-buddy drop shotguns without affecting anything else, and how he made the Ex-buddy more aggressive by making it shoot twice (fitting well in strength, between the Shotgun guy and the Heavy weapon dude.)

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Guest

Unknown date

  
Yeah! Cool! I always thought that the SS nazi is hideous and has nothing to do elsewhere than in a caricature!!! - 5/5 - Jive

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Unknown date

  
seems to replace the former humons with shotgun guys aswell a nice idea if your looking to add more chalinge into a wad

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Unknown date

  
Its nice.

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Unknown date

  
reminds me of the flood in halo. 4/5 - Xolzo (its about time)

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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