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HERETIC - WIDE AREA BETA

   (13 reviews)
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About This File

This is a wide area beta release of the [...] game HERETIC. The first three levels are included. Note that this is NOT a final release version, and may be prone to crashes or unexpected errors.


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Jon

  
To run this you have to adjust your system clock to pre December 1994 (or exactly some date in Decemver 1994, I forget). If you don't, you get the "corrupted wad file" error. The WAD file is not corrupt.

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Guest

Unknown date

  
Corrupt WAD file!

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Guest

Unknown date

  
Perhaps an older beta would be interesting, but this is only dated a few days before the final shareware.

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Guest

Unknown date

  
Historically interesting.

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Guest

Unknown date

  
^Correct! Worked like a charm with Fakedate... I didn't find this beta particularly interesting, though. As DZombie, I haven't find any difference with regular Heretic Shareware, except a "beta" inscription at the title screen which blinks during gameplay and demo loop. After hitting the exit switch in E1M3, the game quits stating E1M4 hasn't been found.

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Guest

Unknown date

  
I can't run it, the WAD is corrupt

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Guest

Unknown date

  
There differences:Only the first 3 levels from the first episode are available, Undead Warrior has a golden belt instead of a silver one, level 2 has a different texture for that lift that has the Claw under it (the one that raises up and down near the starting point of the level), and the claw orb pickups are a lighter shade of blue.

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Guest

Unknown date

  
this beta is NO Different than the Heretic Shareware we all have at least once played,it's not that much different than any other one i have played.~DZombie

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Guest

Unknown date

  
Avoid. Only three levels that look as the ones of the shareware, plus some nasty bugs.

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Unknown date

  
The above review misses the point. It's useful to have these older versions available so as to understand how a program developed.

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Unknown date

  
if you want to play this beta release without any "corrupt WAD file", use Fakedate from doomprbt.zip

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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