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Aboo4

   (17 reviews)
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Four unrelated maps by Bob Reganess, with some new graphics, sounds and music.


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Guest

Unknown date

  
Not bad for the period; the "floating in space" level must have been novel at the time although the background doesn't tile and so it looks odd. Generally the levels are open-plan and seem very crude today, with a lot of fiddly fiddling about, especially in the first level. Has some familiar-sounding sounds.

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Guest

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Yes, some of the sounds are familiar because a lot of later wads used Reganess's resources. He was the source.

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lupinx-Kassman

Unknown date

  
It's worth playing just to have the music put you into a trance. I would say the maps were average for the time, but I'll throw in an extra star for them being strange. 4/5

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Guest

Unknown date

  
4 maps que j'ai reussi en 4 vies asse rapidement a UVFast en plus trop facile 3/5 - Eye's

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Guest

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This is a very particular wad...well done!! Original and artistic

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Guest

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Note to Milian: The red key in the first map is not a bug at all - the key can indeed be reached, as there is another way to open one of those red key doors, and the map is fully playable. Reganess's maps are full of tricky little things like this, and one should not be so hasty in deeming them to be buggy.

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Guest

Unknown date

  
From today's point of view, the maps are too easy and looking too plain. Also, the maps are very unlinear and sometimes confusing and have some strange features, like unrecognizable teleports. The first map even has a bad bug: the room that contains the red key can only be entered with... a red key! On the other hand, given that it's a wad from 1995, the author has put some work into creating interesting new textures and adding nice sounds. 1.5/5 -Milian

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Guest

Unknown date

  
Totally freezed my PC when I opened a door, annoying gameplay till the moment..

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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