Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Aboo4

   (17 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

Four unrelated maps by Bob Reganess, with some new graphics, sounds and music.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Not bad for the period; the "floating in space" level must have been novel at the time although the background doesn't tile and so it looks odd. Generally the levels are open-plan and seem very crude today, with a lot of fiddly fiddling about, especially in the first level. Has some familiar-sounding sounds.

Share this review


Link to review
Guest

Unknown date

  
Yes, some of the sounds are familiar because a lot of later wads used Reganess's resources. He was the source.

Share this review


Link to review
lupinx-Kassman

Unknown date

  
It's worth playing just to have the music put you into a trance. I would say the maps were average for the time, but I'll throw in an extra star for them being strange. 4/5

Share this review


Link to review
Guest

Unknown date

  
4 maps que j'ai reussi en 4 vies asse rapidement a UVFast en plus trop facile 3/5 - Eye's

Share this review


Link to review
Guest

Unknown date

  
This is a very particular wad...well done!! Original and artistic

Share this review


Link to review
Guest

Unknown date

  
Note to Milian: The red key in the first map is not a bug at all - the key can indeed be reached, as there is another way to open one of those red key doors, and the map is fully playable. Reganess's maps are full of tricky little things like this, and one should not be so hasty in deeming them to be buggy.

Share this review


Link to review
Guest

Unknown date

  
From today's point of view, the maps are too easy and looking too plain. Also, the maps are very unlinear and sometimes confusing and have some strange features, like unrecognizable teleports. The first map even has a bad bug: the room that contains the red key can only be entered with... a red key! On the other hand, given that it's a wad from 1995, the author has put some work into creating interesting new textures and adding nice sounds. 1.5/5 -Milian

Share this review


Link to review
Guest

Unknown date

  
Totally freezed my PC when I opened a door, annoying gameplay till the moment..

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×