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Aboo4

   (18 reviews)
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Four unrelated maps by Bob Reganess, with some new graphics, sounds and music.


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Argenteo

  

It's hard to describe these 4 maps. They are strange and psychedelic. I'm going to listen those midis over and over again. Also, there are some curious paintings on the house finale.

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Guest

Unknown date

  
Not bad for the period; the "floating in space" level must have been novel at the time although the background doesn't tile and so it looks odd. Generally the levels are open-plan and seem very crude today, with a lot of fiddly fiddling about, especially in the first level. Has some familiar-sounding sounds.

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Guest

Unknown date

  
Yes, some of the sounds are familiar because a lot of later wads used Reganess's resources. He was the source.

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lupinx-Kassman

Unknown date

  
It's worth playing just to have the music put you into a trance. I would say the maps were average for the time, but I'll throw in an extra star for them being strange. 4/5

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Guest

Unknown date

  
4 maps que j'ai reussi en 4 vies asse rapidement a UVFast en plus trop facile 3/5 - Eye's

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Guest

Unknown date

  
This is a very particular wad...well done!! Original and artistic

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Guest

Unknown date

  
Note to Milian: The red key in the first map is not a bug at all - the key can indeed be reached, as there is another way to open one of those red key doors, and the map is fully playable. Reganess's maps are full of tricky little things like this, and one should not be so hasty in deeming them to be buggy.

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Guest

Unknown date

  
From today's point of view, the maps are too easy and looking too plain. Also, the maps are very unlinear and sometimes confusing and have some strange features, like unrecognizable teleports. The first map even has a bad bug: the room that contains the red key can only be entered with... a red key! On the other hand, given that it's a wad from 1995, the author has put some work into creating interesting new textures and adding nice sounds. 1.5/5 -Milian

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Guest

Unknown date

  
Totally freezed my PC when I opened a door, annoying gameplay till the moment..

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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