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DOOM for Windows --> WinDoom April 13 Build

   (21 reviews)
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About This File

It is an old Beta version of Microsoft's Doom port. It's made for DOOM II v1.8 (though the latest IWADs will work as well), but will also run DOOM. One convenient feature it provides is that if when executed it doesn't find an IWAD it'll let you browse for one (so you don't have to necessarily run it from the Doom2 directory.)


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Obsidian Plague

  

Eh, both Doom95 and WinDoom are just ok

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Gothic

  

Shit compared to Doom95

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eanasir

  

Way better than Doom 95 lol

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gayzad

  

Still better than Doom95

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garu32

  

It's a very good port for being released before Doom 95... but the Music is delayed, the sound efects are in bad quality and the loading screens are hell! I'm curious how it would be to play NETDOOM.exe though.

Great for its own

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Doomkid

  

I'm stunned that this runs as well as it does on a 64bit Windows 8 machine.. the sound effects are slightly delayed though and it crashes looking for HELP2 if you let it sit long enough, but it seems to be free of a TON of bugs which plagued Doom95.. I'm not even sure the two are related, looking at this..

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Guest

Unknown date

  
I believe I used to have this in the old days. It's not really interesting, though.

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Dragonsbrethren

Unknown date

  
^ It's very interesting! This seems like it was shaping up to be a very good port, there are only a few small bugs/oversights, yet it got shelved in favor of Doom 95...which has much worse bugs than anything in this. Amazingly, this still runs on Win7 x64 without any significant problems other than a lack of music and a palette issue on the text/end screens.

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  • File Reviews

    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
    • By z34chris · Posted
      A playable map.  This wad is very representative of the 1994-1996 time period of new mappers creations.  There is enough ammo and health if you play conservatively and utilize monster in-fighting.
    • By Ofisil · Posted
      Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.    
    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
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